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Shoryuken.com and Game Watch interviews Yasuyuki Oda

It appears The King of Fighters XIV‘s lead producer Yasuyuki Oda is on an interview spree lately. First up is an interview by the Fighting Game Community website Shoryuken.com, who went all the way to Osaka to interview Yasuyuki Oda […]

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K’, Benimaru Nikaido, Robert Garcia Joins The King of Fighters XIV

With The King of Fighters XIV having a playable demo at the Taipei Game Show a few days from now. SNK Playmore recently released a new trailer for KOF XIV. K’, Benimaru Nikaido and Robert Garcia, all were in The […]

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Orochinagi’s FGCMag Interview’s Yasuyuki Oda

Orochinagi recently released the latest issue of their online magazine, FGCMag. In the said issue, it contained an interview with The King of Fighters XIV’s lead producer, Yasuyuki Oda, at the PlayStation Experience last December. In the said interview, he […]

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The King of Fighters XIV at Taipei Game Show

SNK Playmore’s Official KOF Facebook account, KOF World posted that The King of Fighters XIV will have a playable demo at the Taipei Game Show that will be held from January 29 to February 2. Most likely, the characters at […]

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4Gamer Interviews KOF XIV Producer Yasuyuki Oda

4Gamer interviewed The King of Fighters XIV producer Yasuyuki Oda. While the information is almost the same from his previous interviews. The interview dwells most about KOFXIV‘s gameplay and balance. Short Summary: (from MMCafe, credit goes to Professor) – The […]

 

Shoryuken.com and Game Watch interviews Yasuyuki Oda

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It appears The King of Fighters XIV‘s lead producer Yasuyuki Oda is on an interview spree lately.

First up is an interview by the Fighting Game Community website Shoryuken.com, who went all the way to Osaka to interview Yasuyuki Oda about the KOF XIV.

The interview talks about why the PlayStation 4 is their choice of platform for KOF XIV as opposed to arcades. It also contains some explanation of changing from 2D to 3D. Sharing his expertise to young developers and his thoughts about fighting games, as well as the character choices and gameplay of KOF XIV, and the concerns about the netcode.

In a separate interview made by Game Watch, at the PlayStation Panel at the Taipei Game Show, Oda discussed on how to make KOF XIV feel like a KOF game even if it is 3D. He also told that the staff involved are the same ones from SNK‘s old days, The King of Fighters 2002, The King of Fighters 2003 and The King of Fighters XIII, the redesign of Kyo Kusanagi, as well as explaining the gameplay and characters.

It’s also revealed that the game will not have mini-games and will have Traditional/Simplified Chinese support.

He also acknowledged the negative criticism of the KOF XIV’s graphics from the first two trailers they released, and they are working hard to polish it. He also tell them to look forward for the new characters and the story mode some time in the future.

Source: Shoryuken.com, Game Watch, MMCafe (for the synopsis of the Game Watch Interview)

K’, Benimaru Nikaido, Robert Garcia Joins The King of Fighters XIV

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With The King of Fighters XIV having a playable demo at the Taipei Game Show a few days from now. SNK Playmore recently released a new trailer for KOF XIV. K’, Benimaru Nikaido and Robert Garcia, all were in The King of Fighters XIII, is confirmed to return on KOF XIV.

Stay tuned for more upcoming information about KOF XIV in the future.

Orochinagi’s FGCMag Interview’s Yasuyuki Oda

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Orochinagi recently released the latest issue of their online magazine, FGCMag. In the said issue, it contained an interview with The King of Fighters XIV’s lead producer, Yasuyuki Oda, at the PlayStation Experience last December.

In the said interview, he revealed that the development of KOF XIV started way back in April 2014. It also elaborated about the gameplay mechanics such as the Just Defend and the implementation of Rush. It also mentioned about the jump speed in the game and the choice of going 3D.

Source: Orochinagi

The King of Fighters Anime and Live Action Series Planned

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When SNK Playmore was acquired by Leyou Games Group, their new parent company envisioned to develop SNKP IPs into something similar to Marvel Comics. Perhaps this recent development is the first step of their goals.

Shun Wing 37 (also known as 37 Games outside China), one of the co-investors of Leyou Games Group, has announced last Friday, that SNK Playmore’s The King of Fighters will have an Animated and a Live Action Series adaptation.

According to Shun Wing 37’s founder, Li Yi Fei, they aimed to release the adaptations in Asia. Especially in Japan, Korea and Southeast Asia. They also plan to release these adaptations in North America as well.

Li admitted that the Live Action series is not that easy since they need to make the adaptation into something “acceptable” for the fans. They also mentioned that they will broadcast this adaptations on TV soon.

SNK’s IPs are no strangers towards animated and live action adaptations. They had 3 Animated Movie adaptations of Fatal Fury, 2 Animated TV Specials loosely based from Samurai Shodown and Art of Fighting, 2 OVAs (Original Video Animation) based from Samurai Shodown (one is based from Asura Zanmaden and a failed Nakoruru spinoff).

By 2006, SNK Playmore also did 4 Original Net Animated Shorts with the anime studio, Production I.G., based on The King of Fighters: Maximum Impact 2 called The King of Fighters: Another Day.

By 2010, a live action movie based from The King of Fighters was made which was directed by Gordon Chan and starred Maggie Q and Ray Park.

UPDATE: According to Inside Games (translated via Anime News Network), the animated adaptation will be available in some streaming sites and services and is aimed for a April-June 2016 release.

Source: Tencent (Chinese), Siliconera, Inside Games (Japanese), Anime News Network

The King of Fighters XIV at Taipei Game Show

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SNK Playmore’s Official KOF Facebook account, KOF World posted that The King of Fighters XIV will have a playable demo at the Taipei Game Show that will be held from January 29 to February 2.

Most likely, the characters at the PlayStation Experience will be playable plus perhaps new characters that may be shown at the next trailer.

Expect a new trailer or two within this month.

Source: KOF World

Famitsu Interviews SNKP Games Division Chief Yutaka Noguchi

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Famitsu recently interviewed SNK Playmore‘s Chief of Gaming Department, Yutaka Noguchi. The interview contains the reasons of their withdrawal of the pachislot market, their comeback in game development, the reasons why The King of Fighters XIV is developed in the PlayStation 4, and their future plans in other games and licensing.

“Even as of now, we’re better known as a game company than a pachislot company…”
Yutaka Noguchi, SNK Playmore Gaming Department Executive

Summary: (from MMCafe, credit goes to Professor)

New Pachislot Regulations are one of the main reasons why SNKP decided to switch back to gaming. The new machines were going to need big changes, and when they laid down their business plans they decided it may be better to focus their resources back to gaming
– Noguchi: “Even as of now, we’re better known as a game company than a pachislot company. People still talk about us (as a game company) when we say our name.”
– When SNKP took their IPs into consideration, they decided that going back into the gaming business and taking advantage of their IP would probably be better. Also, their smartphone and Steam stuff were doing well and it helped push things in that decision
– Noguchi’s heard from many people that they’re happy SNKP is back in gaming. He says it’s a market where they can hear the user’s voices more directly, but it’s also a harsh market that consumers will go away unless the games are actually fun even if it’s based on a popular IP. He hopes they’ll create fun games with the fans becuase that should be enjoyable for their development staffs as well.
– They’re focusing on the PS4 since it’s selling well throughout the world. They’ll be focusing on KOF at first but want to make better use of their other IPs as well and to further raise their value. They have over 200 IPs in terms of titles
– They’ve been out of the gaming scene for a while so they’re basically starting off from scratch together with returning dev members
– KOF14’s main dev members are old staffs from SNK’s golden days.
– Noguchi : “A lot of staff are coming back, saying ‘hey, if it’s a new KOF’….”.
– In addition, old game staff(s) that’ve been working in the Pachislot division have also returned
– They also have talented staff members that’ve been the fans/players of KOF, and Noguchi hopes the new and old staffs will cause a synergy effect in development
– Right now in terms of console games, SNKP is focusing on KOF14’s development. Their contact at SCEA is a fan from the NeoGeo era who’s been requesting for some hardcore titles, and so they’ve been working together which is one of the reasons why some PS4 ports are in progress.
– SNKP released the Hunble Bundle 25th Anniversary set because they know their titles are well known overseas
– Noguchi predicts the Smartphone game market will still continue to grow, and SNKP will continue to focus on it. He comments that the Metal Slug series is not just popular in Japan, USA, Europe, but also Middle and South America, and Southeast Asia.
Metal Slug Attack is one of the main titles they’ll be focusing on in 2016
– In the old days SNK used to develop for arcades and then port to consoles, but Noguchi realizes that times have changed. KOF14 is being developed for console. He says that personally he’d like to release titles for the arcades as well.
They’re going to put more effort into their licensing business.
– As one of their plans, they’re going to give out licenses that’ll fit the needs of various regions. For example with Asia, they licensed KOF98 and a spinoff-app based on the game’s world view was released by a third party (KOF98OL by Tencent). They’re also hoping to license out characters, like say if Iori is popular in China and Terry is popular in North America, they’ll allow them to come out in those region’s games and whatnot
– When asked about any collaborations with Japanese companies like “Capcom vs SNK”, Noguchi laughed and commented that they’ve just restarted their game business and there’s still a far way to go.

 Interview in Japanese: Famitsu
Translation of the interview in English: MMCafe, credit goes to Professor

4Gamer Interviews KOF XIV Producer Yasuyuki Oda

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4Gamer interviewed The King of Fighters XIV producer Yasuyuki Oda. While the information is almost the same from his previous interviews. The interview dwells most about KOFXIV‘s gameplay and balance.

Short Summary: (from MMCafe, credit goes to Professor)

– The concept for KOF14’s development is “The most easy to play KOF ever
– They want to make the game so that it plays naturally for fans of 98, 02, and 13 which were the most popular.
– Since Producer Oda was in the FF/AOF dev team, he wasn’t really involved with the KOF series up until now. This will be the first time that he’s on a KOF project from its plot stages.
– SNKP’s been away from console development for quite some time now, so this will be the beginning for them to build up their 3D knowledge and skills
– When asked “If KOF14 succeeds, could we be seeing the comeback of other franchises such as Fatal Fury, Art of Fighting, or Samurai Shodown?”, Oda replied “If everyone supports us, we might be able to bring things all the way there.”
– When asked about Trailers 1 and 2, Oda said the renderings were mostly the same but they changed the lightings amongst other various tweaks. They want to continue improving the game’s quality
– As reported earlier, all 50 characters will be playable at launch. 16 teams (3 characters each) + 2 characters.
– The game is roughly 70% done. They’ll be starting to work on game balance.
– The game is designed to play like KOF13 just during MAX mode where you can use EX moves and 3 levels of Supers that can be canceled in their order of hierarchy. With enough studying it’s possible to juggle opponents like in 13.
– For beginners, there’s the automatic and simple “Rush Combo” system
– The devs are still tweaking the game’s Just Defense system through trial and error

Interview in Japanese: 4Gamer
Translation of the interview in English: MMCafe, credit goes to Professor

Famitsu Interviews KOF XIV Producer Yasuyuki Oda (Part 2)

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Famitsu interviewed The King of Fighters XIV producer Yasuyuki Oda once more. This time, however, is an in-depth interview that details his history, the idea and the team behind KOF XIV, their plans and conception of KOF XIV and their choices of the character roster and voice acting.

Summary: (from MMCafe, credit goes to Professor)

– All 50 characters will be playable at launch/release. Roster is already solid.
– Additional characters/dlc is undecided
– All voices have already been recorded. Some VAs will be different from before due to various circumstances.
– Online will feature a 3on3 mode where 6 players each control a character when it’s their turn. Same characters will be allowed (at current planning stage)
– Development went full throttle in spring 2014.
– Project started out after company CEO (Kawasaki?) suddenly said in 2013, “We’re gonna be #1 in [fighting] games again!”.
– Oda comes from the former SNK R&D Division 1, aka the “Fatal Fury/AOF dev team”.
– A bunch of other staff from R&D Division 1 have also returned to work on the game; the dev team is a mix of seasoned and new staff
– All the returning staff have been active in the front line, meaning no washed out staff.
– Game is returning to its roots in terms of graphics with “sharp looks on the characters”
– Attention is being given to game balance and controls
– Fighting game aspect for both offline and online are priority, but single player/story mode experience will also be given focus
– Whether game will be updated by versions (ala SF4) or go by sequels (KOF15,16) is still undecided, but it’ll be the begenning of another new saga in terms of storyline

Interview in Japanese: Famitsu
Translation of the interview in English: MMCafe, credit goes to Professor

Neo Geo 25th Anniversary Humble Bundle

Neo Geo 25th

In celebration of the 25th Anniversary of the Neo Geo. Humble Bundle is running a Humble Neo Geo 25th Anniversary Bundle which features various Neo Geo titles and other extras. This include Steam titles and DRM-free downloads.

Tier 1 (at any price)

  • Art of Fighting 2
  • Baseball Stars 2
  • Fatal Fury Special
  • King of the Monsters
  • Metal Slug 2
  • Samurai Shodown 2
  • Sengoku 3
  • The King of Fighters 2000

Tier 2 (beat the average of $9.50 to unlock) Tier 1 plus…

  • Last Blade
  • Neo Turf Masters
  • Pulstar
  • Shock Troopers
  • Twinkle Star Sprites
  • Metal Slug (also available in Steam)
  • Metal Slug 3 (also available in Steam)
  • The King of Fighters ’98 Ultimate Match Final Edition (Steam only)
  • Neo Geo 25th Anniversary Sountrack Collection

Tier 3 ($10 or more) Tiers 1 and 2 plus…

  • Garou: Mark of the Wolves
  • Samurai Shodown V Special
  • Shock Troopers: 2nd Squad
  • Metal Slug X (also available in Steam)
  • The King of Fighters 2002 Unlimited Match (Steam only)

Tier 4 ($40 or more) All tiers plus…

  • Metal Slug SV-001 T-shirt (Limited Edition)

Hurry! This bundle is only good for more than 13 days* only.

*-as of writing.

Famitsu Interviews KOF XIV Producer Yasuyuki Oda

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Famitsu recently interviewed The King of Fighters XIV producer Yasuyuki Oda at the PlayStation Experience. The interview contained the changes of the gameplay and the status of the development of the game.

Translated version: link

The translated interview right after the cut.

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