Once again another character with quite a lot of untapped potential. Although EX Kyo’s combos don’t look too complicated compared to other characters, there are multiple parts that require strict timing whether it be links or juggling. His rekka combos do nice solid damage but if you want to go that extra mile for damage, you have to throw them out the window and start depending on his Orochinagi super more. Also understanding how the damage scaling in this game works will help a lot in pushing EX Kyo’s limits.
At long last, an EX Kyo stun combo is born. Probably lost some brain cells in the process too.
After finishing the video, I’m surprised at how much untapped potential Leona still has. First of all, Leona combos can be really easy or really hard depending on how well you’re at buffering. You mainly just need to know how to TK supers and cancel her d~u P into b~f K. If you can do both of those with ease, you’ve already pretty much conquered most of her combos. Oh and she does a ton of damage since most of her attacks are single hits.
Leona combo video coming soon! Some other noteworthy combos in the finished video are:
99 hit combo
max damage with two power gauges and hd mode
I’m not sure if it’s K’ himself or the console version system but his damage has been tone down a ton. Those easy 100% combos you see in the arcade version can still be done but the damage isn’t enough to get 100% anymore. No problem, there’s still ways to get 100% combos but it takes a lot more effort now. First starting out with K’, I’ll admit that it started off pretty bad since there’s already a ton of K’ combos around but once I started getting into him more, tons of ideas started popping up. I think I’ve come to the point where I can be a little fancy (not as fancy as some other people’s combos) but still afford to dish out great damage. Overall this is one of my favorite videos that I’ve done for the game so far.
Grapplers aside, Elisabeth is a possible candidate for least amount of combo potential (she was terrible enough in the Arcade version, now on Console version she even lost some stuff that was once comboable making her combo potential drop even further). She has only one midscreen loop and one corner loop. Speaking of corner loop, to be more specific there are two difficulties of the same loop. About 95% of Elisabeth combo videos do the easy version which is dp A, qcf C (1 hit), qcf C. Turning that qcf C into 2 hits is difficult. About 3% of Elisabeth combo videos do it although not on every rep (probably because of the difficulty). As for the 2%, they do it on every rep possibly maximizing her damage output. This combo video does that including all max damage outside of the loop. I’m 99.9% sure this is as good as Elisabeth combos can get (thanks to tool assist).
At first glance, Vice might look like a complexed character due to her ability to extend combos with her EX hcf K but once you start to understand her more, you’ll realize that her combo variety is really limited. She has only one HD loop and stun loop worth noting. Her hcf K also does no damage so it’s really difficult getting 100% combos with her unless you stun your opponent.
Argentinian combo maker Deidos released his Leona Heidern “V-Slasher” combo exhibition in KOF XIII. While the captures are still on camcorder, the quality is rather good and the combos range from the very basic to more complex set ups but still within the versus applicable combos.
El combo maker Argentino Deidos lanzó su CMV de Leona Heidern “V-Slasher” en KOF XIII. Aún con las capturas siendo grabadas con cámara portátil, son de buena calidad y los combos varían desde lo más básico hasta set ups más complicados pero aún así dentro del marco de combos para retas.