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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > The King of Fighters > King of Fighters XIII - Bugs and glitches
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Author Topic: King of Fighters XIII - Bugs and glitches  (Read 4167 times)
Don Vecta
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King of Fighters XIII - Bugs and glitches
« on: 28 of July of 2010, 09:05:45 am »

Here let's recollect all the bugs and glitches found in game.

*WARNING* Refrain to post useless shit but only game content. Post will be deleted and if reincide a ban will take place. BE WARNED.

Vice's dp P glitch.

Trading hits with her new Splash move dp P might cause the enemy to get frozen in a hit animation, with absolutely invincibility. Vice won't be able to do nothing but wait until time's up.

« Last Edit: 28 of July of 2010, 09:33:52 am by Vice Vecta » Logged


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Re: King of Fighters XIII - Bugs and glitches
« Reply #1 on: 28 of July of 2010, 02:33:58 pm »

http://es.nicovideo.jp/watch/sm11514816
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Don Vecta
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Re: King of Fighters XIII - Bugs and glitches
« Reply #2 on: 28 of July of 2010, 11:13:01 pm »

http://mmcafe.com/nico.html <--- Nico redirector.


lol, seems Joe has an urge to fly if he connects and EX dp BD into qcb B. Tongue
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Re: King of Fighters XIII - Bugs and glitches
« Reply #3 on: 29 of July of 2010, 01:53:41 pm »

Off topic RW I effing love your avatar man!
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Re: King of Fighters XIII - Bugs and glitches
« Reply #4 on: 31 of July of 2010, 07:22:10 am »

Tougeki had laid down some rules regarding the glitches. (first 3)

Quote
1. Hwa Jai Airborne glitch
EX Dragon Kick>B Dragon Tail, it's suggested to not drive cancel into it or do it in a HD combo, if you trigger the glitch you are disqualified

2. Vice Splash glitch
Splash can glitch the opponents sprite keeping them in falling/grounded animation, if you trigger it you are disqualified

3. Vice Overkill bug
Works the same way as Splash except it's character specific (Iori, Vice, Shen, Mature, Terry, Andy, Takuma, Ash, Mai, Maxima), if you trigger the bug you are disqualified

4. Ralf Neomax
Something involving Ralf's neomax only working on certain people while they're in the air

Credit goes to krazykone123
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Re: King of Fighters XIII - Bugs and glitches
« Reply #5 on: 31 of July of 2010, 07:23:15 pm »

Can someone confirm what these bugs do?

Mai's Throw Bug
Takuma Ryuuko Ranbu Bug
Ash's EX Germainal Caprice increasing guage instead of decreasing (confirmation please)

found at KOF13 @wiki page
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Re: King of Fighters XIII - Bugs and glitches
« Reply #6 on: 02 of August of 2010, 06:00:25 pm »

bug ralf neomax
 http://www.nicovideo.jp/watch/sm11609223
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Re: King of Fighters XIII - Bugs and glitches
« Reply #7 on: 03 of August of 2010, 12:11:08 am »

Quote from: deidos on 02 of August of 2010, 06:00:25 pm
bug ralf neomax
 http://www.nicovideo.jp/watch/sm11609223

KOF XIII Ralf  NEOMAX相打ちbug
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Re: King of Fighters XIII - Bugs and glitches
« Reply #8 on: 09 of August of 2010, 09:21:45 am »

Could somebody raid SNKP's HQ in Osaka and tie up the programming team until they make a patch for XIII.

Quote
More bugs from Japanese KOF wiki reported (source: http://www21.atwiki.jp/kof13/pages/77.html)

1. Mai can't be thrown bug: Specifics not known yet, but it's been reported that sometimes, Mai will be able to escape being thrown. The opponent performs the throw animation as though it connected, but Mai is unaffected during this time, can move normally, and will not take any damage. Bug has supposedly occurred on normal throws, command grabs and DMs. While it's unclear how to trigger the bug, Mai players have been quoted as saying they did normal moves/tried jumping when thrown. Reports have also been heard of this bug occurring after Mai breaks a throw normally (input fwd c when being thrown)

2. Rolling out of last hit of Iori's Ya Otome (qcf, hcb + A/C): Reports have been hard of being able to roll out of Iori's Ya Otome by mashing the lever and AB. Again, not much specifics info on how to trigger this bug. Speculation is that it's only on certain characters?

Other bugs:
Takuma's Ranbu starts missing after having connected the first hit
Ash's EX b_f + BD gives gauge even though it's an EX move.
If you get a high score, the characters listed as used on the score are different from the ones you actually used.



Credit to Perfect Stranger @ Orochinagi

I know XIII did well in the arcades, but these "troubles" puts the game's competitive longevity hanging in the balance.
« Last Edit: 09 of August of 2010, 09:24:55 am by Yuki Yagami » Logged

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Re: King of Fighters XIII - Bugs and glitches
« Reply #9 on: 16 of January of 2012, 08:59:56 am »

Benimaru instant air throw glitch on EX Iori

Benimaru EX Iori instant air throw glitch


NESTS Kyo RED Kick glitch

King of Fighers XIII Console - EX/Nest Kyo R.E.D. Kick Bug


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Re: King of Fighters XIII - Bugs and glitches
« Reply #10 on: 16 of July of 2012, 03:26:22 pm »

Bugs found by Dune

http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm17946923
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Re: King of Fighters XIII - Bugs and glitches
« Reply #11 on: 16 of July of 2012, 06:45:38 pm »

Quote from: PureYeti on 16 of July of 2012, 03:26:22 pm
Bugs found by Dune

http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm17946923


Those right there are some crazy glitches, but I hope they will be fixed soon through a patch or whatever.
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Don Vecta
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Re: King of Fighters XIII - Bugs and glitches
« Reply #12 on: 16 of July of 2012, 06:49:44 pm »

Weren't these bugs already used by Combonauts?
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Re: King of Fighters XIII - Bugs and glitches
« Reply #13 on: 21 of July of 2012, 06:09:39 pm »

incrivel que ainda existem bugs em kofxiii
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Re: King of Fighters XIII - Bugs and glitches
« Reply #14 on: 22 of July of 2012, 05:20:19 pm »

I haven't seen the combonauts video yet
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