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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > The Lobby > Gaming Headlines > Dead or Alive 5/Ninja Gaiden 3 thread
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Author Topic: Dead or Alive 5/Ninja Gaiden 3 thread  (Read 65755 times)
TheDuskwalker
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #330 on: 29 of June of 2012, 09:10:26 pm »

Tecmo posted his profile on facebook.

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A natural born fighter, he has used his powerful instincts to master of the art of taekwondo. He has run the oil rig from a young age, and his colleagues simply call him "Rig." But even he doesn't know his real name or where he comes from.

Fighting Style: He learned taekwondo on the oil rig, which led him to create his own style, with plenty of moves he came up with himself.
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #331 on: 29 of June of 2012, 11:44:47 pm »

The fuck... makes no sense.
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TheDuskwalker
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #332 on: 30 of June of 2012, 12:49:53 am »

^ *shrugs*

Anyway Hayashi talks NG3 suckage.

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“It’s a Ninja Gaiden game,” he told the Daily News at the Electronics Entertainment Expo in Los Angeles earlier this month. “We’re not trying to be anything else.”

And that was the problem with the original NG3. The series has long been known for its brutally challenging combat, a brand of battling where one false step leads to death. But in Ninja Gaiden, Team Ninja took a different approach.

After observing the successes of faster-paced, less intricate combat systems (think Bayonetta), Team Ninja rebuilt its battling. Ninja Gaiden 3 sent wave after wave of stupid enemies at star Ryu Hayabusa, and all you had to do was mash buttons.

It was a move made in fear, Hayashi admitted.

“We looked at the game industry and how things were shaping up, and we felt we couldn’t get left behind,” he said. “And we had to advance ourselves. And that was the idea behind some of the changes in NG3.”

Except it didn’t work. Critics ripped the game, and gamers fell asleep at the controls. And the end result was the first game in the history of the series that was considered a colossal disappointment.

Hayashi insists that that won’t be an issue on the Wii U. Team Ninja isn’t just porting its title over to Nintendo’s new console: It’s going to make you remember Ninja Gaiden on the original Xbox.

The difficulty seems to be back in the series, and the development team won’t overuse the touchscreen; a few quick minutes of gameplay revealed that combat is still all about joystick moves and button-presses.

There are still gallons of blood and gore – maybe too much of that. But enemies did seem wiser, forcing a more tactical approach from Ryu. It seems like a minor alteration – and Ninja Gaiden 3 had other problems, such as blasé visuals, too – but it’s still a step in the right direction.

“For Razor’s Edge, we listened to the feedback (from Ninja Gaiden 3),” Hayashi said. “And we reexamined what the series was, what the game was, what people want. We’re going back to rethinking what the series means.”

“The concept for the Wii U version of Razor’s Edge is for it to be its own action game, an action game that doesn’t try to be anything else. It just tries to be its best.”


Read more: http://www.nydailynews.com/entertainment/preview-ninja-gaiden-3-wii-u-article-1.1101920#ixzz1yrrLKfpF

So glad he has been kept mostly away from DOA5 outside of PR, thanks to him being busy with NG3.
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #333 on: 30 of June of 2012, 03:44:04 am »

Quote from: TheDuskwalker on 29 of June of 2012, 09:10:26 pm
Tecmo posted his profile on facebook.


LOLWUT, I wonder how he learned Taekwondo while stuck on an oil rig.  Roll Eyes Read a book? Watched a Youtube video? Do oil rigs have internet connection?
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #334 on: 30 of June of 2012, 04:49:51 am »

Too many characters these days that don't even know their own name or where they come from.
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #335 on: 30 of June of 2012, 05:18:56 am »

Quote from: Monpochi on 30 of June of 2012, 03:44:04 am
LOLWUT, I wonder how he learned Taekwondo while stuck on an oil rig.  Roll Eyes Read a book? Watched a Youtube video? Do oil rigs have internet connection?

Hmmm he downloaded Billy Blanks Tae Bo's tapes and learned by himself. In fact, nobody knows but he used to practice with the infomercials doing this naked and with 90's C + C Music Factory music (cookie for the one who tells me the reference)
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #336 on: 30 of June of 2012, 10:46:07 am »

Lol, i bet he is one of helena's long lost siblings or something xD, just like kokoro. Man was a nasty womanizer.
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #337 on: 30 of June of 2012, 11:53:14 am »

Quote from: Mai~Crimsonheart on 30 of June of 2012, 10:46:07 am
Lol, i bet he is one of helena's long lost siblings or something xD, just like kokoro. Man was a nasty womanizer.

OH NO YOU DIDN'T.... That would be facepalm inducing if became canon.
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #338 on: 30 of June of 2012, 02:02:06 pm »

Well Christie did seem to know him, so I guess he has something to do with DOATEC's experiments. Hope not, then it would just be a rehash of Hayate's Ein story, who mastered Karate in like a day.
« Last Edit: 30 of June of 2012, 02:05:15 pm by TheDuskwalker » Logged

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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #339 on: 30 of June of 2012, 02:28:14 pm »

Quote from: Running Wild on 30 of June of 2012, 04:49:51 am
Too many characters these days that don't even know their own name or where they come from.

PREACH!
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #340 on: 01 of July of 2012, 10:19:25 pm »

Interview with DOA5's director, Yuhei.

http://www.siliconera.com/2012/06/29/dead-or-alive-5-interview-on-virtua-fighter-collaboration-danger-zones/

I like this guy. Much better than his boss Hayashi. Like how he basically called out some developers for rebalancing fighting games too quickly, first few months patches should just be fixing fatal mistakes that weren't caught during development, then rebalance patches, or any form of balancing, should be done after the game has been figured out in a year or longer.

Also he once again restates they won't charge for DLC characters if they ever decided to add them later on.

Also my favorite comment from the article.

Quote
The correct approach to mastering all fighting games is learning the basics first. In Street Fighter, it’s about distance. How do you approach a situation with hadoken or shoryuken. Whether its combos or in this case danger zones, the people that remember them and practice them should be the winners. It’s kind of like the reward for all of the hard work practicing. The person who is the best player should win.
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #341 on: 12 of July of 2012, 05:56:38 am »

Team NINJA vs. 電撃オンライン『DEAD OR ALIVE 5』五番勝負! Part.1(1/5)

Team NINJA vs. 電撃オンライン『DEAD OR ALIVE 5』五番勝負! Part.2(2/5)

Team NINJA vs. 電撃オンライン『DEAD OR ALIVE 5』五番勝負! Part.3(3/5)

Team NINJA vs. 電撃オンライン『DEAD OR ALIVE 5』五番勝負! Part.4(4/5)

Team NINJA vs. 電撃オンライン『DEAD OR ALIVE 5』五番勝負! Part.5(5/5)


http://news.dengeki.com/elem/000/000/505/505629/

Sarah's debut in this game.
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #342 on: 12 of July of 2012, 09:03:56 am »

Dayum, Sarah fit perfectly in DOA's engine like I thought she would. Looks beastly. Also harr at reusing VF5 voice samples and intro/win animations, and here I thought I couldn't be even more grateful that Lion isn't in the game.
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #343 on: 12 of July of 2012, 01:31:21 pm »

I see Bayman still hasn't learn to lose his shirt in a fight. Poor Kokoro received one hell of a beating from Hitomi. Also I like English voice Rig please.
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Re: Dead or Alive 5/Ninja Gaiden 3 thread
« Reply #344 on: 12 of July of 2012, 02:38:49 pm »

Quote from: Yuki Yagami on 12 of July of 2012, 05:56:38 am
Team NINJA vs. 電撃オンライン『DEAD OR ALIVE 5』五番勝負! Part.5(5/5)
Sarah's debut in this game.


Good.

And hybridial, go choke on a cacti plant.
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