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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > Other Fighting Games > Mortal Kombat 2011
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Author Topic: Mortal Kombat 2011  (Read 50452 times)
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Re: Mortal Kombat 2010
« Reply #90 on: 31 of August of 2010, 12:05:14 pm »

yeah mk needs style with trailers like this one to reach the major fighting series. it must look cool not only brutal.
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Re: Mortal Kombat 2010
« Reply #91 on: 31 of August of 2010, 08:23:30 pm »

Compared to Deadly Alliance, this song and the trailer itself are pretty good, they deftly ought to release more trailers like this. It's nicely done.
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Mai~Crimsonheart
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Re: Mortal Kombat 2010
« Reply #92 on: 31 of August of 2010, 10:44:40 pm »

yeh, it looked really cool.

I love how they are making scorpion the head of their new logo Tongue, he is boon's favorite character after all.
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Re: Mortal Kombat 2010
« Reply #93 on: 31 of August of 2010, 11:44:43 pm »

The new video was cool, pretty cool. But BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD theme. Nü Metal sucks~!
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Re: Mortal Kombat 2010
« Reply #94 on: 31 of August of 2010, 11:53:03 pm »

Disturbed isn't Nu Metal. Generic, but not Nu.
« Last Edit: 01 of September of 2010, 12:09:08 am by Kulanator » Logged

PureYeti
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Re: Mortal Kombat 2010
« Reply #95 on: 01 of September of 2010, 01:29:24 pm »

MK Interview, there will be a playable demo at Penny Arcade Expo this weekend

http://ps3.ign.com/articles/111/1117034p1.html

Tag Team Mode, Cryax, and Jade's Desert

Mortal Kombat (2011) - Jade's Desert Gameplay - Tag Team Mode


« Last Edit: 01 of September of 2010, 03:03:02 pm by PureYeti » Logged

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Re: Mortal Kombat 2010
« Reply #96 on: 01 of September of 2010, 04:03:57 pm »

one more to the penny tray

Mortal Kombat (2011) - Pit 2 Gameplay


It's interesting to see new Sub Zero's self freeze, which seems to be like a counter move similar to his old Ice Clone move in UMK3 but now on himself. I expect that move might make him bit broken if not thread carefully.
« Last Edit: 01 of September of 2010, 04:08:23 pm by Vice Vecta » Logged


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Re: Mortal Kombat 2010
« Reply #97 on: 02 of September of 2010, 12:13:14 am »

Quote
Trash sent along a great breakdown of how the game played and handled:

    The game plays soooo smooth. And its very fast, almost seemed too fast at first. Its like the RUN button is always on. It's not clunky like MK vs DC was. I asked Ed if Capcom made it, I don't think he liked that comment. LOL

    Combos just seem to flow out so naturally, the possiblities for them seem endless. I won my match by using a simple standing double punch into a fireball juggle, then shadow kick. (that seems like a good 40%) Ed said the combo damage will be toned down drastically in the next build.

    Seems you can use your breaker to snap out of Scorpion's spear before you are combo'd/hit. Reptile does more damage while invisible. Also saw, when Sektor vs Sektor, the homing missles cancel each other out if done by both players at the same time.

    Also saw a Kung Lao player throw his hat, teleport kick opponent into oncoming hat, teleport again, into a 3 hit combo, finished off by a hat throw juggle! That got applause from the crowd.



Another friend JRF gave us an overview of all the characters that he played as during the night:

    Scorpion – His spear comes out very fast, and has a popup move with his blade and you can Teleport or Spear afterword. His old Mortal Kombat 2 Leg Take Down is really impressive, and can be linked at the end of a kombo. His Hellfire works as a nice stun move still.

    Reptile – His slowball is great for an easy juggle setup, and almost seems to wait for you to use a few juggles. His fastball is quick and useful. He has a quick dash move that goes past you and elbows you on the other side like in Ultimate Mortal Kombat 3. His fast dash has really cool animation, where he almost phases out of view… really cool scifi looking. He also has the acid spit which is quick, and a forward quick dash that hits you from the front. I enjoyed playing as him.

    Kung Lao – He seems more of a technical player. His moves are quick, and attacks different points in your body to keep you on your toes if you need to block high or low. His teleport has cool animation with wind swirling around. You can choose to just teleport or come out of it with a 2 legged jumping kick to push people back. His straight hat throw can be guided. He also has a hat throw where he throws it at the ground and it bounces up, hitting the person in mid air or when theyre walking up. This can be used in many ways, is a really cool move.

    Mileena – She seems like another technical player. Her low game is quick, and she can go high and low to keep you guessing, and just roll under you quick or do her dropping kick. She was my favorite to play as tonight.

    Sub-Zero - Didn't play as him, but his winning stance is kinda neat. The screen zooms out as he faces it, and shoots ice at it…you see ice crystals start to form around the screen.



Ed Boon also dropped a hint regarding a certain mysterious red ninja's presence in the game:

    Ed was speaking about balancing characters, and how it’s a hard process. I said “It must be hard balancing Ermac because of his telekinesis moves?" Ed then smiled and said his moves are really cool.



Also because it's a Gamestop event, we got a bit of word on the pre-order bonuses and possible console exclusive content. I assume we'll get more official details on this as release date approaches.

    The pre-order bonus for Gamestop will be a DLC code for an additional stage and a tattoo sticker sheet of some kind. Rumblings of the PS3 version getting an exclusive stage made for 3D.


Before anyone gets up in arms about this, it's likely just a way to quickly unlock a stage that everyone will have access to and not something non-preorder fans would have to buy on their own.


Courtesy of TRMK
http://www.trmk.org/news/13126/gamestop_managers_conference_2010_recap_with_video.html
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Re: Mortal Kombat 2010
« Reply #98 on: 03 of September of 2010, 10:46:42 am »

Do you think the big ass monster in the background could be a boss like Goro, Kintaro, or Motaro?
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Re: Mortal Kombat 2010
« Reply #99 on: 03 of September of 2010, 11:32:21 am »

looks a bit oversized for a boss. I wouldn't be happy with mk going in the tekken direction with bosses
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Re: Mortal Kombat 2010
« Reply #100 on: 04 of September of 2010, 11:32:39 am »

Pete "Snake Eater" Vs " Greg Miller in a game of Mortal Kombat.


Some new gameplay, new Sub Zero fatality, and as the fight goes on you begin to see how the game's moves can link together.

« Last Edit: 04 of September of 2010, 11:35:00 am by hybridial » Logged

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Re: Mortal Kombat 2010
« Reply #101 on: 04 of September of 2010, 11:34:11 am »

and... more


Ed Boon Interview, Mortal Kombat Pax 2010

New Mortal Kombat 2010: Sektor vs. Reptile

New Mortal Kombat 2010: Sub-Zero vs. Kitana

New Mortal Kombat at PAX

PAX: Mortal Kombat interview

Mortal Kombat 9 Gameplay: Johnny Cage vs. Sub Zero
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Re: Mortal Kombat 2010
« Reply #102 on: 04 of September of 2010, 12:02:06 pm »

Thats some hitbox Scorpion's sweep has. It didn't even touch Sub-Zero's legs and it connected.
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Re: Mortal Kombat 2010
« Reply #103 on: 05 of September of 2010, 07:01:57 am »

tag + cyrax fatality

Mortal Kombat 9 - Cyrax/Scorpion vs Kung Lao/Kitana Gameplay + Fatality (PAX GT)

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Mai~Crimsonheart
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Re: Mortal Kombat 2010
« Reply #104 on: 05 of September of 2010, 08:40:52 am »

Kitana = pure awsomeness, I recognize some of her moves from Mk vs DC which isn't bad at all, but they aren't coppied 100%, the animation has changed for most of them.

REALLY happy with this game so far.
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