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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > The King of Fighters > KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
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OrochiLeonaUK
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KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« on: 29 of June of 2010, 08:13:06 am »

Discussions, combos and tactics for our lads from the bad side o' Southtown.

-WORK IN PROGRESS- Feel free to correct Smiley

Terry Bogard

Command Moves:
Rising Upper - df C
Back Knuckle - f A

Special Moves:
Power Wave - qcf P
∟EX: Slower, 3 Hits.
Burn Knuckle - qcb P
∟EX: Faster, Full screen range.
Crack Shoot - qcb K
∟EX: Adds knockdown effect.
Rising Tackle - (charge) d, u P
∟EX: Added invincibility, more hits.

-DM's-
Power Geyser - qcb hcf P
∟EX: Added range.
Buster Wolf - qcf x2 K
∟EX: Adds invincibility, 6 hits.

-NM-
Trinity Geyser - qcf x2 AC


Andy Bogard

Command Moves:
Hirateuchi - f A

Special Moves:
Shoryudan - dp P
∟EX: Added invincibility, spins twice.
Hishoken - qcb P
∟EX: Higher priority, faster execution.
Kuuhaden - hcf K > BD
∟EX: Travels lower, adds invincibility, 6 hits.
Zaneiken - db, f P
∟EX: Faster recovery time.

-DM's-
Choreppadan - qcb hcf K
∟EX: Adds invincibility, 23 hits.
Gekihishoken - qcb x2 P

-NM-
ChoShinSoku Zaneiken - qcb hcf AC


Joe Higashi

Command Moves:
Step Kick - f B

Special Moves:
TNT Combo - P (repeatedly) > qcf P
∟EX: Moves forward, automatic knockdown.
Tiger Kick - dp K
∟EX: Adds invincibility.
Golden Heel Arc - qcb K
∟EX: Quicker recovery, allows follow-up.
Slash Kick - hcf K
∟EX: Faster recovery, increased hit-count.
Hurricane Upper hcf P
∟(LP): performed with left arm
∟(HP): performed with right arm
∟EX: 3 tornadoes.

-DM's-
Screw Upper - qcf x2 P
∟EX: Tornado moves forward.
Exploding Hurricane Heel - qcf hcb P

-NM-
Screw Straight - qcf x2 B


Technical Reference Video:
http://www.youtube.com/watch?v=bfxLAjjdckw


http://www.youtube.com/watch?v=TJ5qVBA3QjU

 

« Last Edit: 16 of July of 2010, 12:32:52 pm by OrochiLeonaUK » Logged


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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #1 on: 29 of June of 2010, 02:22:36 pm »

(click to show/hide)
Terry Bogard

Command Moves:
Rising Upper - df C
Back Knuckle - f A

Special Moves:
Power Wave - qcf P
∟EX: Travels slower and hits 3 times.
Burn Knuckle - qcb P
∟EX: Travels faster and full-screen.
Crack Shoot - qcb K
∟EX: Adds knockdown effect.
Rising Tackle - (charge) d, u P
∟EX: Added invincibility and more hits.

-DM's-
Power Geyser - qcb hcf P
∟EX: Executes faster and has added range.
Buster Wolf - qcf x2 K
∟EX: Adds invincibility and does 6 hits.

-NM-
Triple Geyser - qcf x2 AC


Andy Bogard

Command Moves:
Hirateuchi - f A

Special Moves:
Shoryudan - dp P
∟EX: Added invincibility and spins twice.
Hishoken - qcb P
∟EX: Higher priority over other projectiles and executes faster.
Kuuhaden - hcf K > BD
∟EX: Travels lower, adds invincibility and does 6 hits.
Zaneiken - db, f P
∟EX: Faster recovery time.

-DM's-
Choreppadan - qcb hcf K
∟EX: Does 23 hits and has added invincibility
Gekihishoken - qcb x2 P
∟EX: ??

-NM-
ChoShinSoku Zaneiken - qcb hcf AC


Joe Higashi

Command Moves:
Step Kick - f B

Special Moves:
TNT Combo - P (repeatedly) > qcf P
∟EX: Moves forward and finishes with a knockdown hit.
Tiger Kick - dp K
∟EX: Added invincibility.
Golden Heel Arc - qcb K
∟EX: Quicker recovery time and allows follow-up.
Slash Kick - hcf K
∟EX: Increased number of hits and quicker recovery time.
Hurricane Upper hcf P
∟EX: Shoots out 3 tornadoes.

-DM's-
Screw Upper - qcf x2 P
∟EX: Tornado moves forward.
Exploding Hurricane Heel - qcf hcb P
∟EX: ??

-NM-
Screw Straight - qcf x2 B

Edit: OLUK: Thankyou for the EX moves, post updated  Smiley
« Last Edit: 30 of June of 2010, 09:36:34 am by Mature » Logged

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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #2 on: 30 of June of 2010, 04:49:17 am »

Okay, let's Encyclopedia Brown this bitch:

「KOF XIII Technical Reference」 chapter 4 ~餓狼チーム~ その1


Specials/EX Special values:

qcf A Power Wave. Hits normally, only once, doesn't knock down.

qcf C Power Wave. Hits faster, knocks down. Different pitch voice.

EX qcf AC. Travels slow, hits 3 times, doesn't knock down.


qcb C Burn Knuckle. ends 3/4 off screen.

EX qcb AC Burn Knuckle. Travels all the screen.


qcb B Crack Shot. Short travel, doesn't hit overhead.

qcb BD Crack shot. Short Travel. Hits overheads. Knocks down.


*d up C Rising Tackle. Has autoguard, flyes enemy away while hitting on air.
*d up AC Rising Tackle. Has autoguard. Vacuums enemy for more hits airborne.

dB dB B into qcb hcf A DM can't be linked up.
dB dB B into qcb hcf AC SDM can be linked up. Quicker start up.

SDM Bustah wulf qcf x2 BD has invincibility frames on start up and can bypass fireballs with no problem.



Super Cancels.

qcf A > qcb hcf A DM. This reminds me a lot or RBFFS Dominated Mind's Final Im[pact where you could do this every time.
qcf C > qcb hcf A DM. Seems the knock down property of C's Power Wave has juggle hitbox since the DM can enter without problems.
qcf AC EX > qcb hcf A DM.

qcb A > *d u C. I dunno you guys but the motion might be a bit troublesome to link up a qcb attack into a quick charge down up.
qcb AC EX > *d u C. I think here it's slightly easier since the travel from the EX Burn Knuckle  last longer and gives more time to charge down. However, I doubt EX BN could come up from a close C or any previous combo. The start up looks laggy.

*d u A > qcb B.

I don't understand clearly this part. looks like dC, *d u AC EX > qcb B. Is that correct?

qcf x2 B DM > qcf x2 AC NM. Max Cancel must be done in the last hit of the Bustah Wulf DM.
qcf x2 BD SDM > qcf x2 AC NM. The cancel can come up from the last hits of the explosion of the SDM.
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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #3 on: 30 of June of 2010, 05:27:09 am »

Quote from: Vice Vecta on 30 of June of 2010, 04:49:17 am

Specials/EX Special values:

qcf A Power Wave. Hits normally, only once, doesn't knock down, travels through the screen, comes out slow, fast recovery

qcf C Power Wave. Hits faster, knocks down. Different pitch voice, short range, slow recovery.
(for reference you may check http://www.youtube.com/watch?v=41dr11YQUUg#t=3m28s)

EX qcf AC. Travels slow, hits 3 times, doesn't knock down.


qcb C Burn Knuckle. ends 3/4 off screen.

EX qcb AC Burn Knuckle. Travels all the screen, hits faster.


qcb B Crack Shot. Short travel, doesn't hit overhead.

qcb BD Crack shot. Short Travel. Hits overheads. Knocks down, faster hit.


*d up C Rising Tackle. Has autoguard, flyes enemy away while hitting on air.
*d up AC Rising Tackle. Has autoguard. Vacuums enemy for more hits airborne, rises higher.




 Grin

Quote from: OrochiLeonaUK on 29 of June of 2010, 08:13:06 am
Discussions, combos and tactics for our lads from the bad side o' Southtown.


Andy Bogard

Special Moves:
Shoryudan - dp P
∟EX: Added invincibility, spins twice.
Hishoken - qcb P
∟EX: travels faster, neglects all normal projectiles.  
Kuuhaden - hcf K > BD
∟EX: invincibility added, faster recovery, more hits.
Zaneiken - db, f P
∟EX: faster recovery

-DM's-
Choreppadan - qcb hcf K
∟EX: reinforced invincibility, more hits
Gekihishoken - qcb x2 P
∟EX: ?


Joe Higashi

Special Moves:
TNT Combo - P (repeatedly) > qcf P
∟EX: attacks while moving forward, does the finishing move automatically.
Tiger Kick - dp K
∟EX: reinforced invincibility, further distance.
Golden Heel Arc - qcb K
∟EX: Quicker recovery, allows follow-up.
Slash Kick - hcf K
∟EX: hits twice, a chance for another attack.
Hurricane Upper hcf P
∟(LP): performed with left arm
∟(HP): performed with right arm

∟EX: 3 tornadoes.

-DM's-
Screw Upper - qcf x2 P
∟EX: Tornado moves forward.
Exploding Hurricane Heel - qcf hcb P
∟EX: ?




 Smiley
« Last Edit: 30 of June of 2010, 05:57:12 am by sugarboy » Logged
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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #4 on: 30 of June of 2010, 06:11:19 am »

Thanx for the input. Sugarboy. I missed those properties. I'm just mentioning from what I can see in the video. Extra input it's always appreciated.

Move on.

「KOF XIII Technical Reference」 chapter 4 ~餓狼チーム~ その2


Andy Bogard.

db f C Zaneiken. Way too unsafe at block. Low start up.
EX db f AC Zaneiken. Safe on block. Quick start up.

hcf B Kuhadan. Short travel, quick start up, hits 3 times. Juggles since first hit.
hcf D Kuhadan. Further travel, slow start up, hits 4 times. Juggles since first hit.
EX hcf BD Kuhadan. Shortest travel (even shorter than B Kuhadan), quick start up, hits 4 hits, doesn't knock down until 6th hit.

qcb A Hishouken. Has normal fb properties.
EX qcb AC Hishouken. Travels faster and seems to have haohshokouken properties (destroys normal fb's).

EX dp AC Shoryudan. Has Ken's Shoryureppa value (or dp C O. Chris's one). Hits 3 times the short one and the second hits 2 more, knocking down from the 4th hit.

qcb hcf BD SDM Cho reppadan seems to hit a lot more and ha quicker start up than normal DM.


Super Cancels.

db f A > dp A. Not sure if the A Zaneiken has the same shitty lag recovery from the C version shown at the beginning. But in case it does maybe the A shoryudan in SC could give push back and then become safe on block? This is just a speculation, needs testing.
db f AC EX > dp A.

hcf B > dp C. Must be SC's from the first hit of the kuhadan.
hcf BD EX > dp C.

qcb A > qcb x2 A DM. Maybe it can be buffered from a single qcb A into another qcb A?
qcb AC EX > qcb x2 A DM.

dp C > hcf B. Perhaps in Hyper Drive mode this could be a quick cancel of hcf B > dp C > hcf B > hcb B all in the first hit?
dp AC EX > hcf B.

qcb hcf B DM > mid air qcb hcf AC NM. Seems the Dream Cancel can come up from the last hit of the reppadan.
qcb hcf BD SDM > mid air qcb hcf AC NM. Here seems also to utilize every hit of the SDM to DC at the end of it.

qbc x2 A DM > qcb hcf AC NM. Seems must be DC'd before the final explosion come sup from the DM.

Continue with Joe Later. brb.


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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #5 on: 30 of June of 2010, 09:10:56 am »

@Vice Vecta

any time, actually i just added what was written in the video and some of my previous observations.

(EDIT: OLUK: Thanks for all the info bud, post updated)
« Last Edit: 30 of June of 2010, 02:13:56 pm by OrochiLeonaUK » Logged
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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #6 on: 30 of June of 2010, 09:37:13 am »

My spoilered post has been updated with new findings from today's videos.

(EDIT OLUK: Thanks again, first post updated)
« Last Edit: 30 of June of 2010, 02:26:44 pm by OrochiLeonaUK » Logged

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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #7 on: 30 of June of 2010, 11:26:06 am »

Terry technically has the Shine Knuckle. Drive Cancel the Burn Knuckle into a Rising Tackle.
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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #8 on: 30 of June of 2010, 02:23:27 pm »

I just finished watching the Terry video. I am enjoying what I am seeing. I am wondering if it is possible to cancel the Trinity Geyser from an EX Power Geyser? Or did they leave it like in 2002 and XI, only a certain move you can cancel that particular move from. If so, oh well, Terry will always be my main.
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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #9 on: 01 of July of 2010, 03:33:51 am »

「KOF XIII Technical Reference」 chapter 4 ~餓狼チーム~ その2


Let's continue.

Joe Higashi.

qcf A - Left Hurricane Punch. Low speed, doesn't knock down.
qcf C - Right Hurricane Punch. Fast speed, doesn't knock down.
EX qcf AC - Triple Hurricane Punche. Releases 3 tornados (like in RBFFS), third one knocks down.

EX dp B - Has invincibility frames. Bypasses fb's.

EX hcf D - hits twice, knocks down since first hit and allows to follow up, juggle value perhaps? (video shows a Tiger Kick follow up. Maybe other attacks could be linked after the second hit).

EX AC repeatedly > qcf A - Steps forward at the first hit. Can be linked from Close C, fB. Knocks down the qcf A.

EX qcb BC - Has quick frame recovery, allowing you to link up a close C easily. Potential combo opener.

qcf x2 A DM - Screw Upper has the same stationary value from RBFF.
qcf x2 AC SDM - Same SDM as before, tornado advances to the opponent. Vanishes after reaching the other side (so maybe no crazy set ups like in old KOF's, lol)

Super Cancels.

qcf A > qcf hcb A DM - Not sure it it could be buffered in shortcut like qcf A then hcb A for an easy SC.

qcf AC EX > qcf x2 A DM. Another potential shortcut buffer? Seems it only works on corner, though, the knock down of the third hurricane pushes back the opponent and the DM might not connect.

dp D > hcf B - SC in the first hit.
dp BD EX > hcf B - SC in first hit.

A repeatedly > qcf A > qcb B
AC repeatedly EX > qcf A > qcb B

qcf hcb AC SDM > qcf x2 BD NM. Dream Cancel should be done in the moment Joe does the first hit of the Tiger Kick animation.
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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #10 on: 13 of July of 2010, 03:47:59 am »

Some notes on Terry:

qcb B can be used as a quick anti-air. In some matches was easy to see it came out quickly and was able to negate cross ups (at least against a Ryo and a Kyo).
Oddly enough, it was impossible to link a dfC from a successful CH jump CD in corner, but it is possible to follow up with a hyper jump C.

Some B'n'B's:

dA x2, df C, qcb A
close C (2 hit), df C, qcf A
jump D, D, df C, qcb A > qcb B, *d u C. (in this combo it's interesting to see that the rising taco it's not super canceled and still juggles from the crack shot).

Hyper Drive combo: close C (2 hit) df C, BC HD, close C (2 hit), df C, qcb A > EX qcb AC > qcf x2 BD SDM. (Cool factor, after the EX qcb AC Terry goes behind the opponent to link the final Bustah wulf SDM)

More to come soon.
« Last Edit: 13 of July of 2010, 04:06:18 am by Vice Vecta » Logged


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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #11 on: 16 of July of 2010, 12:21:44 pm »

*Work in progress*

Terry

Anywhere
Crouch A, crouch A, df + C cancel qcf + P
Crouch A, Stand A, qcf + P DC qcb + K
Close C, df + C, qcb + P DC qcb K, EX charge d, u + AC
Close C, df + C, qcb + P DC qcb K, qcf, qcf + K (use DM if opponent is in the corner?)
Jump C and/or Close C, df + C, qcb + P
Close C, df + C cancel qcf, qcf + AC

Corner
(Near corner) jump D, close D, df + C cancel qcf + P DC hcb + K then during corner, charge d, u + C

Andy

Anywhere
Cross up jump D and/or Crouch B, crouch A, db, f + P, (your choice) DC EX hcf + BD (if opponent land near corner after Drive Cancel) db, f + C, then quickly db, f + A
Crouch B, stand C, EX hcf + BD, crouch D
Crouch C, db, f + P SC EX qcb, hcf + BD

Corner
Crouch B, db, f + P DC EX hcf + BD, dp + P

Joe

Anywhere
Crouch C, tap P > qcf + P
Close C, close D, hcf + P/hcf + K
« Last Edit: 10 of August of 2010, 09:23:19 pm by PureYeti » Logged

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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #12 on: 23 of July of 2010, 11:43:50 am »

anybody know if joe ca do his nm during the screw upper or ex screw upper?
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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #13 on: 23 of July of 2010, 12:10:11 pm »

Quote from: MUSOLINI on 23 of July of 2010, 11:43:50 am
anybody know if joe ca do his nm during the screw upper or ex screw upper?

Definitely yes my friend Smiley
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Re: KOF XIII - Team Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi)
« Reply #14 on: 24 of July of 2010, 12:31:08 pm »

thats good to hear, some guy at srk said he saw on google it wasnt possible. you happen to know if takuma can go into nm from haoshokoken or the ex tripple one? thanx.

@vice, i thought joe didnt have an sdm version of his bakuretsuken?
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