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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > The King of Fighters > KOF XIII - Team Elisabeth (Elisabeth Branctorche, Duo Lon, Shen Woo)
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Author Topic: KOF XIII - Team Elisabeth (Elisabeth Branctorche, Duo Lon, Shen Woo)  (Read 6357 times)
kengarou
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Re: KOF XIII - Team Elisabeth (Elisabeth Branctorche, Duo Lon, Shen Woo)
« Reply #15 on: 29 of July of 2010, 09:45:55 pm »

Saw someone in my local arcade who is very good with Shen. Whenever someone jumps towards him , he keeps spamming his C button for the autoguard, damage is high on this one.    In poking war games , the C button works as well.
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Sonic
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Re: KOF XIII - Team Elisabeth (Elisabeth Branctorche, Duo Lon, Shen Woo)
« Reply #16 on: 04 of August of 2010, 08:50:50 am »

Ok so i shall post my secret Elizabeth XIII tips and tricks here. I also posted this on my local forum round1.sg in case anyone think its copied...
QCF+P light move===========================================
this is a alright anti air against small jumps.

qcf+A is fast and can be done on reaction if you time right.

qcf+C is slow, more for combo or randomly done if you feel lucky, its a delay version or qcf+A, it will hit if your opponent is anticipating your qcf+A move and tries to jump when they see the startup animation.

qcf+AC, more hits, not sure how to use it, i'll rather save the stock for other moves.

QCB+P counter move================================
counter special move, it is very important as i think her pokes are kinda lousy against the faster characters like K' iori all that, so counter is important as a anti air, her counter comes out almost instantly since it had lost its stun property from kof xi...

qcb+A move counters high and it will warp u to your opponents back like oswald in kof xi, it will not stun your opponent like it did in xi.

qcb+C counters low

EX MOVE-qcb+AC should be able to counter both high and low, it will leave you opponent in a stun, will be able to combo after that.

QCF/QCB+K teleport move================================
This move can be cancelled with any special move, so you can add range or trick your opponent.

-you can cancel your normal move into this move to recover faster
example, d+C has got lousy recovery, you can empty cancel into qcb+K so that you can move away while recovering.

-run away during block string
example, stand C,f+B, qcb+K

- step towards your opponent while in a block string to grab them
example, stand C, f+B, qcf+K,(now you are near ) command grab, hcb,f+P

- there is no EX version for this move

HCB,f+P Grab move============================================
grab move, EX version allows follow up,
example hcb,f+AC,d+C,qcf,hcb+P

basic combo===========================
D,f+B,dp+C,dp+A,qcf hcb+P
hcb,f+AC,d+C,qcf,hcb+P

combos at corner========================
D,f+B,dp+C,qcf+C(for more damage),dp+A,qcf hcb+P

BC mode at corner================================
after dp+C,(qcf+C,dp+A cancel to qcf+B,qcf+C)x n.
This combo is tested and possible but it requires some execution shortcuts
It can be done without BC mode but you can only loop twice since there is cancelling takes 1 stock.

how to do it,
after dp+C at the corner, your opponent will fly up, when he starts to fall, do qcf+C
this will ensure that qcf+C is fully connected, if its done too early, the dp+A will not connect.

(step1)after the qcf+C hits, opponent will fly a little, at this point, do dp+A immediately, it will connect,
however instead of dp+A do the following move for the short cut,

(step 2)dp+A,f+B,f+C
the f+B will result in teleport while f+C will result in qcf+C... it will be so fast that the teleport move cannot be seen at all.

(step 3) after qcf+C connects alittle at this point, the opponent will fly high again. do another qcf+C immediately, repeat, step 2 and 3.

some note on elizabeth i just wanna vent out...
STUPID DESIGN, what the hell is put the horse whip thing there and none of the move actually uses it, she use it a a lot in the past, in her normals, but now its replaced with kicks. The only time she use it is when she win the match, and use it to point... ZZZZ just want to vent out since i main her in kof XI
i still support snk though, just that i really find it funny, they could have remove the whip completely instead... i hope they add the whip moves back in xiv

« Last Edit: 04 of August of 2010, 08:55:29 am by Sonic » Logged
kengarou
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Re: KOF XIII - Team Elisabeth (Elisabeth Branctorche, Duo Lon, Shen Woo)
« Reply #17 on: 04 of August of 2010, 08:13:23 pm »

Quote from: kengarou on 28 of July of 2010, 12:32:01 am
Ok guys , I saw someone do this at my local arcade , I think  it goes like this.

After doing qcf A x3 , qcf B / D ( i dunno which version) EX DM qcb hcf AC , can someone test this out to confirm?


Ok guys ,this has been figured out. It is done like this . If you are doing this combo midscreen,after doing qcf A x3  do qcf B teleport, duolon will end up behind his back, and just simply do his EX DM  qcb hcf AC from the other side.

If it is at the corner, use qcf B teleport as per normal , duolon will teleport in front of the opponent's body ( not behind his back) and simply do the  EX DM  qcb hcf AC  .
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Kei
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你好


Re: KOF XIII - Team Elisabeth (Elisabeth Branctorche, Duo Lon, Shen Woo)
« Reply #18 on: 12 of August of 2010, 11:13:20 pm »

Duo is very strange to me... When people block his qcf P strings his cancelability seems to change. Like on the second blow he can teleport back and forth no problem if he hits but when blocked I can't seem to do it. Similiarly when I deal the 3rd blow I can do a juggle hit no problem with command moves and teleport-->stand C no problem when I hit but when blocked I can only cancel to forward teleport. Any thoughts? Am I crazy? or just incompetent T_T
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Sonic
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Re: KOF XIII - Team Elisabeth (Elisabeth Branctorche, Duo Lon, Shen Woo)
« Reply #19 on: 13 of August of 2010, 12:39:22 am »

if it hits, and u teleport, you are doing Cancel, which will use half the HD bar.
you cannot cancel blocked move, so this explains why you cannot do it when they block...
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