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KOF XIII - Team K' (K', Kula Diamond, Maxima)
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Topic: KOF XIII - Team K' (K', Kula Diamond, Maxima) (Read 5210 times)
Ice-Kun
Arcade Mode (Normal)
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Posts: 147
LET'S GO, PARTNER !!
Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
«
Reply #30 on:
26 of July of 2010, 04:57:34 am »
Quote from: Kane317 on 24 of July of 2010, 12:20:03 pm
Oh ok, I was always under the impression that his dp+A was a single hitter while his C version hits multiple times.
EDIT:
Today I successfully Guard Pointed (autoguard sounds more natural) Joe's Screw Upper DM (qcfx2+P) with Maxima's Vapor Cannon (qcb+C)!
-It should be noted that in XIII, you take no damage for using Guard Points.
Oh, wow. How many hits were blocked?
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Kane317
Arcade Mode (Normal)
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Posts: 100
Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
«
Reply #31 on:
26 of July of 2010, 12:30:27 pm »
Quote from: Ice-Kun on 26 of July of 2010, 04:57:34 am
Oh, wow. How many hits were blocked?
All of it, I took no damage. In the the shock of things, I don't remember if it connected, all I remember was that I didn't take any hits. Damn...what happened now, crap, getting old.
EDIT:
My failed Chin avatar ftw.
«
Last Edit: 26 of July of 2010, 12:45:03 pm by Kane317
»
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kengarou
Practice Mode
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Posts: 54
Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
«
Reply #32 on:
28 of July of 2010, 12:13:35 am »
K 's BC combo at the corner with 3 powerstocks and a full hyperdrive meter (difficulty: EASY)
Down B , Down A , qcf A , fwd D , qcf A , fwd B , NEO DM hcb hcb AC
A bread and butter combo every K user MUST KNOW , with just one powerstock and 50 percent hyper drive meter.
1)(at the corner) Jump D or Jump C (optional) , Down B ,Down A, qcf A , fwd D , qcb B (hits) , qcb B again for the slide (whiff ) , Dp A (two hits ) , supercancel to qcfx2 A DM
2) When you do qcf P follow up by forward D , if your opponent happens to jump and get hit by THAT forward D , you can connect afterwards with qcb B (hits) , qcb B again for the slide (whiffs) , dp A (2hits) , supercancel to qcfx2 A DM . This works anywhere .
If you don't have any hyperdrive to spare(in order to supercancel) and if opponent jumps and gets hit by THAT forward D , just do Dm qcfx2 A DM
As for combo 1) if you don't have any hyperdrive to spare just simply discard off the "qcb B (hits) , qcb B again for the slide (whiff ) , Dp A(two hits) " part.
«
Last Edit: 29 of July of 2010, 11:59:13 am by kengarou
»
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Diveman
Insert Coins
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Posts: 3
Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
«
Reply #33 on:
03 of August of 2010, 05:48:48 pm »
2010 0801 闘劇 Tougeki SBO KOF XIII プレビジョイカム那珂店 ピックアップ試合
2:37
WTF kula has fullscreen combos? mained.
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kengarou
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Posts: 54
Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
«
Reply #34 on:
04 of August of 2010, 09:52:28 am »
Very nice kula combo from the japs. For those who want to know how it is done, here is the full transcript as shown on video
Near C (2hits), qcb B , fwd D , Dp A / C (if you use C version MUST be one hit only) , EX qcb BD , fwd D , qcb D (2hits) , qcb B , fwd B , Dp C . This combo is so cool , the japs really have very good creativity. Thumbs up to the kula player.
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kengarou
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Posts: 54
Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
«
Reply #35 on:
21 of August of 2010, 07:08:32 pm »
K' can actually do this followup which is like the one in kof 2001. It goes like this ...
1) let's say you stop opponent's hop attack by using Far Standing A , you can actually followup with a low jump EX air minute spike for a free juggle. If done near the corner , after the low jump EX air minute spike , you can do dp A (2 hits) , then supercancel to qcf qcf A DM
Simply awesome for doing such damage just using a Standing A!
But i am not sure if this works outside the corner or not, I need to do more testing
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