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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > The King of Fighters > KOF XIII - Team K' (K', Kula Diamond, Maxima)
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Author Topic: KOF XIII - Team K' (K', Kula Diamond, Maxima)  (Read 5210 times)
Ice-Kun
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LET'S GO, PARTNER !!


Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
« Reply #30 on: 26 of July of 2010, 04:57:34 am »

Quote from: Kane317 on 24 of July of 2010, 12:20:03 pm
Oh ok, I was always under the impression that his dp+A was a single hitter while his C version hits multiple times.

EDIT: Today I successfully Guard Pointed (autoguard sounds more natural) Joe's Screw Upper DM (qcfx2+P) with Maxima's Vapor Cannon (qcb+C)!  

-It should be noted that in XIII, you take no damage for using Guard Points.

Oh, wow. How many hits were blocked?
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Kane317
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Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
« Reply #31 on: 26 of July of 2010, 12:30:27 pm »

Quote from: Ice-Kun on 26 of July of 2010, 04:57:34 am
Oh, wow. How many hits were blocked?

All of it, I took no damage.  In the the shock of things, I don't remember if it connected, all I remember was that I didn't take any hits.  Damn...what happened now, crap, getting old.

EDIT: My failed Chin avatar ftw.
« Last Edit: 26 of July of 2010, 12:45:03 pm by Kane317 » Logged

Check out KOF XIII vids @ www.youtube.com/Kane317
kengarou
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Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
« Reply #32 on: 28 of July of 2010, 12:13:35 am »

K 's BC combo at the corner with 3 powerstocks and a full hyperdrive meter (difficulty:  EASY)

Down B , Down A , qcf A , fwd D , qcf A , fwd B ,  NEO DM hcb hcb AC  Grin


A bread and butter combo every K user MUST KNOW ,   with just one powerstock and 50 percent hyper drive meter.  

1)(at the corner)  Jump D or Jump C (optional) ,  Down B  ,Down A, qcf A , fwd D , qcb B (hits) , qcb B again for the slide (whiff ) , Dp A (two hits ) , supercancel to qcfx2 A DM

2) When you do qcf P follow up by forward D , if your opponent happens to jump and get hit by THAT forward D , you can connect afterwards with qcb B (hits) , qcb B again for the slide (whiffs) , dp A (2hits) ,   supercancel to qcfx2 A DM . This works anywhere .


If you don't have any hyperdrive to spare(in order to supercancel) and if opponent jumps and  gets hit by THAT forward D , just do Dm qcfx2 A DM

As for combo 1) if you don't have any hyperdrive to spare just simply discard off the "qcb B (hits) , qcb B again for the slide (whiff ) , Dp A(two hits) " part.
« Last Edit: 29 of July of 2010, 11:59:13 am by kengarou » Logged
Diveman
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Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
« Reply #33 on: 03 of August of 2010, 05:48:48 pm »

2010 0801 闘劇 Tougeki SBO KOF XIII プレビジョイカム那珂店 ピックアップ試合


2:37

WTF kula has fullscreen combos? mained.
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kengarou
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Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
« Reply #34 on: 04 of August of 2010, 09:52:28 am »

Very nice kula combo from the japs. For those who want to know how it is done, here is the full transcript as shown on video Smiley


Near C (2hits), qcb B , fwd D , Dp A / C (if you use C version MUST be one hit only) , EX qcb BD , fwd D , qcb D (2hits) , qcb B , fwd B , Dp C  .  This combo is so cool , the japs really have very good creativity. Thumbs up to the kula player.
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kengarou
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Re: KOF XIII - Team K' (K', Kula Diamond, Maxima)
« Reply #35 on: 21 of August of 2010, 07:08:32 pm »

K' can actually do this followup which is like the one in kof 2001.  It goes like this ...

1) let's say you stop opponent's hop attack by using Far Standing A , you can actually followup with a low jump EX air minute spike for a free juggle. If done near the corner , after the  low jump EX air minute spike  , you can do dp A (2 hits) , then supercancel  to qcf qcf A  DM  Grin   Simply awesome for doing such damage just using a Standing A! Grin    But i am not sure if this works outside the corner or not, I need to do more testing
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