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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > The King of Fighters > KOF XIII - Team Art Of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki)
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Author Topic: KOF XIII - Team Art Of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki)  (Read 3738 times)
FrostBurnDarkness
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Re: KOF XIII - Team Art Of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki)
« Reply #15 on: 23 of July of 2010, 12:49:41 pm »

You do know there is a such thing as an edit button, right?  Roll Eyes
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PureYeti
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Re: KOF XIII - Team Art Of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki)
« Reply #16 on: 23 of July of 2010, 02:57:45 pm »

Quote from: kengarou on 23 of July of 2010, 01:51:55 am
Someone told me that Robert has a crossup move which is similar to Iori's crossup jump fwd B , can someone tell me how to do that move? Huh

Press BD in the air. Also you can use it to jump off from the back off like you can from the AOF series.

EDIT Thanks to kengarou for correction

Robert
Close C, f + B, f + A, BC, close C, f + B, f + A (2nd hit) cancel EX charge db, f + BD, dp + P HD Cancel qcf, hcb + P Max Cancel qcf, hcb + BD

Ryo
f + A, BC, close C, dp + P (1st hit) HD Cancel f,b,f + P (last hit) hcb + D (only 2nd kick will hit), EX qcf, hcb + AC Max Cancel qcf, qcf + AC

Takuma
Close C, f + B, BC, close C, f + B, hcb + K (4th hit or last hit) HD Cancel charge db, f + D, then juggle with charge db, f + B HD Cancel qcf + K, auto dash, charge db, f + B HD Cancel qcf, hcb + P Max Cancel qcf, qcf + AC

Yuri
Crouch B, crouch B, stand B, BC, close C, dp + C (1st hit) HD Cancel qcf + P HD Cancel qcf, hcb + K Max Cancel qcb, qcb + AC
« Last Edit: 29 of July of 2010, 11:24:11 pm by PureYeti » Logged

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Re: KOF XIII - Team Art Of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki)
« Reply #17 on: 24 of July of 2010, 12:36:52 pm »

can takuma go into nm from his haohshokoken or ex version the tripple one. ofcourse this would apply only for corner combos.
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kengarou
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Re: KOF XIII - Team Art Of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki)
« Reply #18 on: 27 of July of 2010, 10:35:18 am »

Ok guys the fireball with a dash is 100 percent confirmed with Takuma . It is done by doing QCF D .  Only the D version , the auto dash WILL ONLY COME OUT if the move connects , if it is block , he will NOT do the auto dash. I hope I make this very clear.Smiley

Anyway,thanks for the help PureYeti in helping out to transcript,you can modify your transcript for Takuma in order to prevent confusion to other people who just start learning him.

Ok guys , this is another  simple BC  combo of Takuma


Jump D / jump C / Jump B ,  down A , EX db fwd BD (2hits) , qcf D (fireball will connect and Takuma will auto dash) , db fwd B , qcf hcb P DM (or EX DM f hcf AC )


Block strings for Takuma

1) Down B , Down A , qcf A

2) Down B , Down A , db fwd B (Abuse this block string! , too safe on block and unpunishable , the experts in my area abuse this! It is annoying! Even if you do db fwd B alone and if it is being block , you are still very safe unless if you happen to fight with a grappler like Clark , Daimon , Vice , Raiden ..etc.

About Takuma's qcf B fireball , it has autoguard properties , saw someone did this in the arcade as anti air Huh

 
« Last Edit: 30 of July of 2010, 10:55:33 pm by kengarou » Logged
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Re: KOF XIII - Team Art Of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki)
« Reply #19 on: 08 of August of 2010, 06:54:03 am »

if so the dude got a legetimate aa.
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kengarou
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Re: KOF XIII - Team Art Of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki)
« Reply #20 on: 10 of August of 2010, 08:14:38 am »

I get my info from watching people play, I am no expert . Wink
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Re: KOF XIII - Team Art Of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki)
« Reply #21 on: 12 of August of 2010, 10:56:44 pm »

Man... Takuma is a beast T_T

His grab is uncombable but his run speed makes him a scarey grabber. He usually stays close anyway what not with his short limbs. So all his moveset can pretty much be unblockble.

 His jump B crosses up very easily after his turbo punches. You just move slightly back and perform a small hop forward and poof, you have a very hard to tell cross up right there.

His turbo punches combos from weak attacks (A version confirmed not sure if C version works). So its possible to just go dwn B-->dwn A-->turbo punch or do cross-up shenanigans.

you could do dwn C-->db fwd D-->turbo punch-->db fwd D-->turbo punch-->etc.. During heat drive.


Turbo punches can also be canceled into grabs when in HD.

EX Qcf BD has auto guard properties and hits hard.
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PureYeti
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Re: KOF XIII - Team Art Of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki)
« Reply #22 on: 06 of December of 2011, 01:19:13 am »

Ryo's parries, f+B and df+B is way more useful and faster in the console. Df + B is faster than f + B. Both can be cancel into specials.

All of his normals are cancelable

f + A can supercancel or cancel into HD mode. A great overhead to use especially on opponent's wake up

I think his stand B has a shorter range compare to the previous kof.

His stand D is just like his close D where he kicks low from the previous kof. Great hitbox and poke, but it does not hit low. Be careful not to use it a lot because the opponent can jump over it if they see it coming which will leave you wide open.

His jump B is like Takuma's jump B now. It can cross up and it's not a good choice for air to air. I'm not sure how useful it is for pressuring because the jump in hitstun have changed.

qcf + P travels forward more like 02 fireball. It can be supercanceled and his main offensive tool.

dp + A is a great standard uppercut. It rises faster and the duration is shorter. It also can drive cancel in the console version.

I will post more later. I'm tired  Tongue
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Re: KOF XIII - Team Art Of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki)
« Reply #23 on: 22 of January of 2012, 04:16:37 pm »

Behold Ryo's power! Small combo video by top player B.A.L.A.!

Ryo Combos KOF XIII BALA
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