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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > The Lobby > Gaming Headlines > Batman: Arkham City (Arkham Asylum 2)
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Author Topic: Batman: Arkham City (Arkham Asylum 2)  (Read 5581 times)
Don Vecta
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Batman: Arkham City (Arkham Asylum 2)
« on: 09 of August of 2010, 07:36:55 am »




Can't wait, can't wait, can't wait
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Batman: Arkham City (Arkham Asylum 2)
« Reply #1 on: 09 of August of 2010, 08:06:48 am »

I hope it's two separate stories with two characters. not some co-op like re5. that kills a game.
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Don Vecta
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Batman: Arkham City (Arkham Asylum 2)
« Reply #2 on: 13 of August of 2010, 02:54:45 pm »

And... some scans

http://www.pixeljumpers.com/pixelfeed/2010/8/11/batman-arkham-citythe-first-scan-updated.html



Some info.

Here is some new info about the game:

    - Sharp took credit for getting the Joker situation under control
    - Sharp used that incident to help win the election
    - He then declares Blackgate and Arkham unfit
    - Sharp buys off a portion of the slums of Gotham
    - He walls off the area, calls it Arkham City
    - Sharp contracts a mercenary group named Tyger into defending the walls
    - Prisoners given one rule: “Don’t try to escape”
    - Penalty is death
    - Prisoners free to do anything besides that within
    - People who look into Hugo Strange disappear
    - A year has taken place
    - Two-Face is admitted into Arkham City
    - Two-Face realizes he needs to make a move to assert himself in the prison so that he won’t be eaten alive
    - He captures Catwoman, thinking that a public execution would help out his situation
    - Devs. want a highly detailed city
    - Can use gadgets while fighting
    - Example of this: Putting explosive gel on the back of an enemy
    - A lot of the super villains have formed gangs, have control of different areas in the city
    - Devs hoping to use more of the “forensics” angle from the first title, incorporate puzzles in them that will get more complex as you progress
    - Most of the key gadgets unlocked late in the original are immediately available, but it seems it hasn’t been confirmed that all of them will
    - Explosive gel, line launcher confirmed to be available by default
    - Interrogations instead of Riddler maps now
    - Press a button and Batman will taunt enemies
    - Optional side stories for some characters, including Zsasz
    - New costume for Harley
    - Broadcast analyzer: Mainly used so that Batman can listen to a message from the Joker
    - There are several broadcasts Bats can listen to, including the GCPD dispatch and Gotham FM
    - Oracle is missing
    - Because of this, Alfred is the one in Bruce’s ear
    - Rocksteady not talking about multiplayer plans yet

    About Harley’s costume:

    “Instead of a nurse outfit, Harley now wears red and black pants, and a matching midriff-baring top. Her face paint has been scaled back to a much more subtle degree, and she now has a Joker tatoo on one of her hips peeking out over her waistband.”







« Last Edit: 13 of August of 2010, 02:58:27 pm by Vice Vecta » Logged


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Batman: Arkham City (Arkham Asylum 2)
« Reply #3 on: 13 of August of 2010, 03:40:43 pm »

OMG !!!! im so buying that game !!! Catwoman is my favorite character from DC, having her in there would be amazing ... im so glad. Thanks vecta for the update !
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hybridial
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Re: Batman: Arkham City (Arkham Asylum 2)
« Reply #4 on: 14 of August of 2010, 06:55:20 am »

Very nice.

You know in the long term, thinking about it, Arkham Asylum was really good and I may have shirked it a little on the cred it deserves. Won't be happening here, though, this looks awesome. Hottest Catwoman ever to  Grin
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Re: Batman: Arkham City (Arkham Asylum 2)
« Reply #5 on: 14 of August of 2010, 07:16:53 am »

arkham asylum had some minor flaws, but for a first game of a series it was amazing.
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Re: Batman: Arkham City (Arkham Asylum 2)
« Reply #6 on: 14 of August of 2010, 07:53:12 am »

I want to play this so much right now!
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Re: Batman: Arkham City (Arkham Asylum 2)
« Reply #7 on: 14 of August of 2010, 01:16:17 pm »

Nice. With an even bigger budget, I can already see this easily topping the original.
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Re: Batman: Arkham City (Arkham Asylum 2)
« Reply #8 on: 15 of August of 2010, 12:45:23 am »

I was reading about this the other day, I like the idea of Gotham having a walled in community of criminals, like Escape From New York.

Very much looking forward to this game Smiley
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Re: Batman: Arkham City (Arkham Asylum 2)
« Reply #9 on: 15 of August of 2010, 03:30:53 am »

They've got a solid engine with really well-done gameplay mechanics. As long as they build on that without messing it up, they should be onto a winner. Also, I hope they can get the balance between detective mode and non-detective mode, as most of the time, there wasn't much need to not be in detective mode.

Storyline sounds good too, but I'm going to try and avoid most new information about this game now though. I don't want to spoil too much for myself. It happened with No More Heroes 2 - I saw too much footage and it did make me enjoy the game less.
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Re: Batman: Arkham City (Arkham Asylum 2)
« Reply #10 on: 15 of August of 2010, 08:01:36 am »

Catwoman..can't wait to see how Arkham City turns out.

Now I just gotta finish Asylum.
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Re: Batman: Arkham City (Arkham Asylum 2)
« Reply #11 on: 31 of August of 2010, 02:56:52 pm »

First-day collector's edition buy for me. Game looks like a winner.
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Re: Batman: Arkham City (Arkham Asylum 2)
« Reply #12 on: 01 of September of 2010, 09:22:25 am »

For me It doesnt have to better than Arkham Asylum as long as its as good!!

LOOKS AWESOME!!
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Don Vecta
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Re: Batman: Arkham City (Arkham Asylum 2)
« Reply #13 on: 03 of September of 2010, 10:50:10 am »

20 Batman: Arkham City screens. NOICE!

http://www.computerandvideogames.com/viewer.php?mode=article&id=236948

In love <3
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Re: Batman: Arkham City (Arkham Asylum 2)
« Reply #14 on: 03 of September of 2010, 11:32:45 am »

Enemies AI in the first was very bad (I was shocked to see enemies couldn't get out of a 10M perimeter ) , if they get that fixed , I'm in.
Also a more refined system for the grapling hook would be great .

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