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King of Fighters XII General discussion
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Topic: King of Fighters XII General discussion (Read 2220 times)
Proto Cloud
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CliffyB Hype Dance! Yeah!
King of Fighters XII General discussion
«
on:
02 of January of 2010, 01:11:18 pm »
I guess I should actually start a topic on this now that the netcode has been patched again.
Last night I was able to have some very smooth matches with some SRKers. A fair warning though.
Red bar matches WILL STILL LAG
. Not as much, but it's a nuisance. So anything yellow and green is great.
I don't know if this applies to the PS3 version as well since I don't have it, if someone could verify this that would be nice.
I'll be giving this new code some serious testing, but for now it's worked like a dream.
«
Last Edit: 02 of January of 2010, 05:52:39 pm by Dark Chaotix
»
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Tizoc
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SERIOUS BUSINESS
Re: King of Fighters XII General discussion
«
Reply #1 on:
02 of January of 2010, 10:17:11 pm »
Yeah the 360 patch is said to be pretty good, if that's the case it would be great if they apply it to the PS3 ver.
What are some good CCs for Chin and Duo Lon?
Also how would a match, where CCs are not used flow?
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j/k, happy Ryu is best Ryu.
Resident Capcpomunnist brony til the day I retire <3
Sol_Shingo
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Re: King of Fighters XII General discussion
«
Reply #2 on:
02 of January of 2010, 11:38:17 pm »
Huh? There's a third patch out now?
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Shiki Orochinagi
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Extra-Vehicular Activity Armor.
Re: King of Fighters XII General discussion
«
Reply #3 on:
06 of January of 2010, 11:04:24 am »
yeah there is still laggy but yellow and green are "okay"
the patch comes too late
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Running Wild
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Re: King of Fighters XII General discussion
«
Reply #4 on:
06 of January of 2010, 12:11:02 pm »
Another new patch? Wut? Is it for PS3 too or just Xbox360?
Granted I haven't touched the game in like a month, but I guess I can give it another shot... last time I played there were only a tiny handful of people playing on PSN, all of them red bar players. Probably Mexican or Brazilian. Yellow bar players were semi-playable, but green bar players don't seem to exist.
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Proto Cloud
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CliffyB Hype Dance! Yeah!
Re: King of Fighters XII General discussion
«
Reply #5 on:
06 of January of 2010, 11:33:02 pm »
I don't know since I don't own the game on the PS3. Give it a try yourself and see how it is.
So far I've been able to play ReXXXSoprano and NeoDeadlyRave. The latter who whooped my ass pretty hard, god I was sucking that day, I couldn't seem to remember the ability to back+CD.
The matches worked fantastically for the most part. There were only a handful of laggy matches.
Sadly, this is just to little too late. Most people have given up on this game and I've got only know about 6 people that still own this game.
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Running Wild
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Re: King of Fighters XII General discussion
«
Reply #6 on:
07 of January of 2010, 02:31:37 am »
I just played it. Still the same crappy netcode. Still nothing but red bar players.
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Dark Chaotix
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Re: King of Fighters XII General discussion
«
Reply #7 on:
07 of January of 2010, 03:43:03 am »
I dont recall hearing or seeing anything about a 3rd new update. Only new DLC but thats about it.
«
Last Edit: 07 of January of 2010, 04:16:28 am by Dark Chaotix
»
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Proto Cloud
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CliffyB Hype Dance! Yeah!
Re: King of Fighters XII General discussion
«
Reply #8 on:
07 of January of 2010, 10:37:05 am »
^^ Seeing as how it's a failed title and Ignition stopped posting updates on its facebook, it wouldn't be surprising. And at this point it seems their publishing deal with SNKP has caved through.
Quote from: Running Wild on 07 of January of 2010, 02:31:37 am
I just played it. Still the same crappy netcode. Still nothing but red bar players.
Well first off, was there an update? And if so, were ALL the matches red bars? Because like I said, red bar matches are still a no go.
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Running Wild
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Re: King of Fighters XII General discussion
«
Reply #9 on:
07 of January of 2010, 12:05:43 pm »
No update.
Everybody online, all 6 or so players, were red. When I first got the game in September I'd see a few yellow bar players that were playable to an extent, but now they don't come around anymore.
«
Last Edit: 07 of January of 2010, 05:20:42 pm by Running Wild
»
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Proto Cloud
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CliffyB Hype Dance! Yeah!
Re: King of Fighters XII General discussion
«
Reply #10 on:
07 of January of 2010, 12:44:20 pm »
Well, that's strange seeing as how PSN had first dibs on the last patch.
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hamza_shn
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Re: King of Fighters XII General discussion
«
Reply #11 on:
10 of January of 2010, 06:14:29 am »
Anyone from UAE or the Gulf playing KOF XII on PSN ?? ... I usually get good connections from that region.
«
Last Edit: 10 of January of 2010, 06:18:10 am by hamza_shn
»
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PureYeti
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Re: King of Fighters XII General discussion
«
Reply #12 on:
03 of February of 2010, 12:26:44 pm »
Well I stumble upon this at SRK thanks to fiol, its a coproduction between SNKP and SHANDA GAMES (CHI) for KOF World aka KOF XII. Its going to be release in April 2010 according to him.
Official Site:
http://kof.sdo.com/web1/home/index.asp
Animated Gifs for Buster Wolf and SDM of OrochiNagi
http://kof.sdo.com/web1/news/newsContent.asp?ID=8076&CategoryID=193
Watch out for the naked model gif there
Trailer:
http://news.17173.com/content/2009-10-12/20091012142043103,1.shtml
Logo:
http://pic4.duowan.com/newgame/0910/119274824770/119275018639.jpg
«
Last Edit: 04 of February of 2010, 12:13:58 am by PureYeti
»
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PSN: PureYeti
Don Vecta
The Hammer of CX
Final SNK Boss
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It's a dictatorship, I tell you! -.-
Re: King of Fighters XII General discussion
«
Reply #13 on:
03 of February of 2010, 08:39:14 pm »
So, what is it? Seems like a beat'em up according to the naked pic page or so.
It's in Chinese so I might ask my girl to see what is it.
BTW the last 2 links gave me a 404.
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"Scissor is overpowered, Rock is fine"
- Paper.
PureYeti
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Re: King of Fighters XII General discussion
«
Reply #14 on:
04 of February of 2010, 12:15:42 am »
Fixed
Some kind of interview I think so get her to translate this
http://kof.sdo.com/web1/news/newsContent.asp?ID=5465&CategoryID=193
I'm not sure what King of Fighter World is suppose to be
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PSN: PureYeti
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