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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > General Gaming Discussion > Breakdown
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Author Topic: Breakdown  (Read 512 times)
hybridial
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Whatever it is, I got a counter for it.


Breakdown
« on: 28 of July of 2011, 02:40:04 am »

Quote from: Proto Cloud on 27 of July of 2011, 07:58:41 pm
That's cute, but unless you're trolling me about liking stuff like Breakdown and Duke Nukem that have no redeeming values, I


Did you play Breakdown?
 
I imagine not or you'd have mentioned as such by now, which leads me to believe you're making statements out of ignorance.

http://www.hardcoregaming101.net/breakdown/breakdown.htm

And at least read this, it's a good explanation for it's redeeming values. There is no point in trying to deny this game's values. It had influence on several games and made Half Life 2 look like it was stuck in 1997 in regards to how to tell a story in the FPS genre.

I fucking loved the game in fact, and it's at least as good as Deadly Premonition. It was too bloody hard though. I could only beat it on easy.

I can take you crapping on Duke, Breakdown deserves a defence because it does a few things far better than that Half Life series you seem so fond of. Although it's definitely HL2 I really take issue with. The original being from 1997 is sort of fine for the time, only the story was crap then and always was crap, but Valve had no fucking excuse for 2. Breakdown didn't have amazing pacing but HL2's was even worse. Breaking action constantly for physics puzzles was not my idea of fun nor driving segments with nothing exciting about them. Breakdown at least lets you jump a bridge in a jeep and for the most part it only happens once or twice in the game.

It's tricky to directly compare them beyond on that because then one is an FPS and one is an FP fighter essentially, so different gameplay. FEAR is a much better FPS series if we wanna talk about gunplay. But in terms of the story, and dynamic scenes that occur in Breakdown instead of the monotonous talking head bullshit that permeates Half Life 2 much like it's own 13 year old predecessor that was made archaic by System Shock 2, Breakdown really is 10x more exciting.

Really, like I said, Duke I liked but don't care enough about to defend. Breakdown is a cult classic and an example of where the FPS genre can become more interesting, channeling games before it like Hexen and influencing games after it like Condemned, Dark Messiah and Mirror's Edge.

The FPS genre has become boring *because* it stringently sticks to Half Life's formula. You know that hilarious image about level design becoming a path from A to B? The joke was made about Halo but the fact is it's really Half Life's legacy. I can live with most other games being like that, I don't actually hate it really, but there's no point trying to critique games for it when the game to blame for it is the one people like you place on such a pedestal.

Also, I'm not much of a fan of metacritic, but Breakdown actually doesn't fare too badly on it - http://www.metacritic.com/game/xbox/breakdown

But yeah, if you wanna continue trying to pretend Breakdown had no influence on anything even when the Mirror's Edge team directly quoted it as an influence and even though it's got enough of a following to make hardcoregaming 101 (they don't do articles on any old crap you know) then go ahead.
« Last Edit: 28 of July of 2011, 03:29:55 am by hybridial » Logged

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