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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > General Gaming Discussion > Let's talk about Fighting Games communities
Poll
Question: Does the fighting game community suck currently?
Yeah, nothing like the old days. - 8 (57.1%)
Yeah, but I can live with it. - 4 (28.6%)
No, has it's small troubles but it's enjoyable. - 1 (7.1%)
No, it's quite awesome actually and I like it the way it is. - 1 (7.1%)
Total Voters: 14

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Author Topic: Let's talk about Fighting Games communities  (Read 7176 times)
Eddie
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Re: Let's talk about Fighting Games communities
« Reply #15 on: 27 of April of 2011, 02:05:55 pm »

Well, around here the death of arcades was mainly because of the Lan House boom in the mid-2ks, rarely some people try to organize a tourney here and there, last one I heard was back in 2009, not sure if there's been any lately. Most tourneys around the state are mainly on anime conventions, and there's been less of those lately so i'm not sure how to put back spark anyone's interest on fighting games anymore. Especially since most people are just like the one hybridial described, they play the latest game for the moment and move on to the next, they don't try to go beyond their skill even with more high-skilled players trying to help out and others are scared to try. Only few good players i've ran into are old-school gamers that are pretty much hidden here and there who haven't played the games because the whole arcade scene died.

I don't know how the online community is, since I don't have a 360 or a PS3, but when I played on one of those online services it was mostly filled with people bragging that they're the best using the same old teams we've all seen played to death on KoF '98 and 2k2.
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Re: Let's talk about Fighting Games communities
« Reply #16 on: 27 of April of 2011, 05:17:00 pm »

I dont know I guess I am lucky to be in Japan for the competition but it doesnt feel like a community out here, people are hella good but they are not open much to talk (even if you speak Japanese). Other than XIII I dont think they have been any other players who I have talked to out here.

Yea I think games are being made just to last a few months, maybe a year. I have a back log of games too but when you look at them they are some pretty lacking titles.

I dont know, the more I think about the fighting game community the more angry depressed I get, everyone worships seth killian when I dont think he has done a damn bit of good. He got us MvC3 and yet its an unfinished game. We got SF4, shit even thought they said AE was the last in the 4 series I wont be surprised if something else is out in a year.

I will say that some games (not fighting sadly) have impressed me too. As much as I bitch there are companies that have been doing well. I LOVED MGS4 it was a sequel that wasnt a "new start with a new character" and covered all the games ever made! (just thought I should throw something positive in here since I was being so damn negative.
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Re: Let's talk about Fighting Games communities
« Reply #17 on: 27 of April of 2011, 05:57:12 pm »

Quote from: 00Bear00 on 27 of April of 2011, 05:17:00 pm
I will say that some games (not fighting sadly) have impressed me too. As much as I bitch there are companies that have been doing well. I LOVED MGS4 it was a sequel that wasnt a "new start with a new character" and covered all the games ever made! (just thought I should throw something positive in here since I was being so damn negative.

Well, even the mainstream franchises put out some quality games, it's hardly something to be embarrased about. I mean heck, I also despise the work Capcom's done on SF4, heck most of their franchises have been pretty weak now few exceptions for me is TvC and Zack & Wiki, but still managed to enjoy games from other companies considered mainstream like GTA4, Call of Duty MW1 (before the money grubbing DLC BS they've been pulling after), L4D2, TF2 and on.

It really depends on how the developers aproach the production of their game that makes them great, unfortunately it hasn't been the case for fighting games, other than the Capcom titles BlazBlue is following in the steps of Guilty Gear, releasing an yearly revision making people buy the whole game again for me that's off-putting on the long term since it'll always feeel like you got the latest version for nothing, SNKP made some terrible choices and rushed their games like KoF12 and Samurai Shodown Sen, Namco messed up Soul Calibur 4 with poor design choices and poor execution on Single-player modes, Tekken 6 with the Tekken force mode that as far as i've heard wasn't so hot either, only one that seems to got it right was Netherrealm Studios with MK9, they've done a proper single-player experience, MP isn't too good right now but can be fixed with a free-patch and they've got a golden opportunity to show other companies how to properly expand upon their game if they play their cards right on the DLC.
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hybridial
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Re: Let's talk about Fighting Games communities
« Reply #18 on: 27 of April of 2011, 06:37:04 pm »

Shall I start on my own view on the current state of the actual genre?

On second thoughts, i probably shouldn't because I'm sure everyone's heard it all already, heh.

It's not that difficult to find good games though. They don't grow on trees perhaps but you can usually find something to play. Looking forward to LA Noire myself as the first Rockstar game I'll actually like much given I like detective stories and Noir movies.
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Re: Let's talk about Fighting Games communities
« Reply #19 on: 27 of April of 2011, 07:11:54 pm »

Well, I think the only company who has been acting accordingly to the community tastes is certainly Namco. You see that even with the online/DLC boomfuck that this first decade brought, they still operate the same way since they released the first Tekken.

They release an arcade version first, let the players savour the game and play competitively (see Japan, Korea, China, even the few arcades in the west world), then after a year or so, they go home console and please the rest of the world with it. And the best? Even if they take their sweet time from releasing one game after another the player just doesn't feel it, why? Because its high replay value! Fuck, I'm still enjoying tons of matches of Tekken 6 BR even though TTT2 it's on the move. Namco hasn't abused the DLC's whatsoever... I guess not even any bugfix has ever done! But it is fine since game's not lacking of terrible bugs. Game's quite good and doesn't need DLC crap!

What i like from the devs of Tekken is that also they're in contact with the community (See Harada in facebook or twitter giving to the people who the game's going) and they're listening (people wanted Devil Kaz? wanted Jun? they're there now!).

I wish all game companies would behave like Namco and keep the rest of the mainstream fighting games like that.
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Re: Let's talk about Fighting Games communities
« Reply #20 on: 27 of April of 2011, 08:26:34 pm »

Quote from: Eddie on 27 of April of 2011, 05:57:12 pm

 Namco messed up Soul Calibur 4 with poor design choices and poor execution on Single-player modes, Tekken 6 with the Tekken force mode that as far as i've heard wasn't so hot either,

See but TFM was an extra so I didnt mind all the tekken force modes play like shit but they are just added bonuses so I appreciate them in that fact. I used to love Tekken volleyball and bowling.

I do have to agree with Vetca on this Namco is the only company that seems to be listening to the fans and not going DLC crazy. They also gave extra costumes in the home version, and you can customize you characters. I would rather have a game that is good on its own pack with a bunch of extra crap that I might not want but have the choice to use rather than a game that is missing the essentials but somehow is able to offer DLC. I will say that I am afraid to see what Namco does in the future there is no doubt in my mind that SxT will have some sort of bullshit DLC and I am afraid Namco is going to adopt that attitude too. Also Capcom has been getting pretty annoying (and yes i know its IMO) with the Eng voice actors, I just see it as extra time I dont get to play a game for something that really isnt needed. Tekken has both Eng and JPN VA and I think that shit is just fine that way.
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Re: Let's talk about Fighting Games communities
« Reply #21 on: 27 of April of 2011, 08:54:56 pm »

Really? Huh, friend of mine who bought the PS3 version of Tekken 6 was saying he was pretty dissapointed saying you had to unlock pretty much all the characters by playing the Tekken Force. He must have been wrong them. I do give credit for Namco in that regard when it comes to Tekken, they haven't gone DLC crazy on it, but I do remember Soul Calibur was another history, they didn't go crazy with it, but did make some lackluster packs of extra itens to use for customizing mostly holiday themed not to mention the single-player modes weren't so hot either.
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Re: Let's talk about Fighting Games communities
« Reply #22 on: 27 of April of 2011, 09:09:14 pm »

Quote from: Eddie on 27 of April of 2011, 08:54:56 pm
Really? Huh, friend of mine who bought the PS3 version of Tekken 6 was saying he was pretty dissapointed saying you had to unlock pretty much all the characters by playing the Tekken Force. He must have been wrong them. I do give credit for Namco in that regard when it comes to Tekken, they haven't gone DLC crazy on it, but I do remember Soul Calibur was another history, they didn't go crazy with it, but did make some lackluster packs of extra itens to use for customizing mostly holiday themed not to mention the single-player modes weren't so hot either.

Huh!? All charas are unlocked from the beginning! What you need to do is play Scenario Campaign Mode to get the endings. But anyways, there's other ways to unlock them. Must admit they tried to shove SCM mostly for trophies and certain unlockables but hey! they can give you tons of custom items (that are usually fucking expensive), the ones you dislike you can sell' em out, some give u values in the SCM like in an RPG and overall it's not that bad.

The point here is, the core of the game is complete and that's what it matters. The only DLC we had to DL was the online SCM to play cooperative, but that's it. Smiley
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Re: Let's talk about Fighting Games communities
« Reply #23 on: 27 of April of 2011, 09:34:13 pm »

I think part of the big downfall of fighting games is like others have said no face to face, you cant talk too much about matches with new people and online is iffy at best. I miss the days of just being able to play hours in the arcade or at home trying new shit in real life situations. I think the tournament scene has increased but the game selection is only main stream crap....
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Re: Let's talk about Fighting Games communities
« Reply #24 on: 27 of April of 2011, 09:45:43 pm »

Quote from: 00Bear00 on 27 of April of 2011, 09:34:13 pm
I think part of the big downfall of fighting games is like others have said no face to face, you cant talk too much about matches with new people and online is iffy at best. I miss the days of just being able to play hours in the arcade or at home trying new shit in real life situations. I think the tournament scene has increased but the game selection is only main stream crap....

Nevermind that. The internet allows anonymity and people can turn into real asses since they feel protected at home. They can talk shit while playing, ragequitting, being obnoxious and annoying or simply troll for the heck of it. This is especially notorious in online communities where there's no moderation. Stupid dramas can be triggered and the communities from the same game tend to divide and even cause stupid feuds instead of working together.

I'm sure that back in the day, if a fucker would be acting like a jerk in an arcade, you can go up close and personal and show the punk how to put a line between the game and the personal stuff with a set meal of fists. Nowadays, trolls and lame assholes are a bunch of pussies who hide behind their PC and they feel protected by it.
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Re: Let's talk about Fighting Games communities
« Reply #25 on: 28 of April of 2011, 12:31:53 am »

I agree with the notion that Namco does listen to its fans (i.e., @Harada_Tekken) and does create fighting games that are worth spending your time learning. And the time frame they take to create a good game, I don't mind it at all. I rather have a game that took 3-4 years to develop and fix all the bugs (as Namco did with Tekken 6, and that game had bugs like a mofo, until they polished it for the finished product with T6BR), than crap out a game with little to no fix and development every fucking year (SSFIV, BBCS). Capcom does so too (Yoshi_OnoChin, capcom-unity.com), but it's done sporadically.
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Re: Let's talk about Fighting Games communities
« Reply #26 on: 28 of April of 2011, 12:49:55 am »

Quote from: Don Vecta on 27 of April of 2011, 09:09:14 pm
Huh!? All charas are unlocked from the beginning! What you need to do is play Scenario Campaign Mode to get the endings. But anyways, there's other ways to unlock them. Must admit they tried to shove SCM mostly for trophies and certain unlockables but hey! they can give you tons of custom items (that are usually fucking expensive), the ones you dislike you can sell' em out, some give u values in the SCM like in an RPG and overall it's not that bad.

The point here is, the core of the game is complete and that's what it matters. The only DLC we had to DL was the online SCM to play cooperative, but that's it. Smiley

Figures, this friend of mine has always been lousy at analizing games in-depth, I really though it was weird when he told me because I didn't see any other complaints about it. I'm inclined to agree that Namco does well enough testing out with the arcade scene and everything, the fact they skipped vanilla Tekken 6 and went straight to porting T6BR for the consoles did seem like the right thing to do. Not that i've played vanilla Tekken 6, mostly because they didn't decide to rush after the arcade release and instead of pulling a Capcom or Arc System Works with SF and Blazblue.
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Re: Let's talk about Fighting Games communities
« Reply #27 on: 08 of May of 2011, 05:10:42 pm »

Well I heard lupinko saying that capcom is planning a super version of MvC3, the game hasnt been out three months and they yet this rumor is already leaking (only reason I am inclined to believe it is because he was right about the other shit) Its shit like this that makes me think capcom is ruining fighting games. They released and unfinished game, havent fixed it and yet are going to release a new version of it within a year. This is complete bullshit to me, if they are going to release a new game every year there is no reason for the to sell fucking DLC (especially if they arent going to take the time to complete the games). And the thing I hate the most is the "new" fans who get mad that I dont want to buy a game in pieces, they keep saying we should support capcom because if they do well we get better games, well this is the same company that decided they didnt want to make fighting games for 10 years and now they are making a lot of money and selling us shit
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Re: Let's talk about Fighting Games communities
« Reply #28 on: 09 of May of 2011, 12:05:31 am »

Quote from: 00Bear00 on 08 of May of 2011, 05:10:42 pm
They released and unfinished game, havent fixed it

What part about MvC3 is unfinished? What is there to fix besides a few bugs/glitches that Capcom has been slowly fixing? MvC3 isn't my kind of game, but you are talking nonsense.

Quote from: 00Bear00 on 08 of May of 2011, 05:10:42 pm
They released and unfinished game, havent fixed it and yet are going to release a new version of it within a year.

Hey, remember KOF12? That crappy unfinished game SNK released in 2009, then a year later releases a new version (Which still isn't on consoles yet almost a year later).

Yeah. That's right.

Grow a pair will ya?

People buy annual Madden and Call Of Dookie games for full price.

Is it that big of a deal if we see an annual upgrade to SF4 or BB or any other fighting game? At least it's keeping these games fresh. Look at how many revisions Guilty Gear XX had for petes sake.

There is big money to be made with the competitive play these fighting games see, so what better way to make more than continue to update them more?

Don't like it? Well piss off then. Back in the 90's we rolled with several versions of Street Fighter II and annual KOF games. Better get used to it.

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Re: Let's talk about Fighting Games communities
« Reply #29 on: 09 of May of 2011, 06:07:12 pm »

Quote from: Running Wild on 09 of May of 2011, 12:05:31 am
What part about MvC3 is unfinished? What is there to fix besides a few bugs/glitches that Capcom has been slowly fixing? MvC3 isn't my kind of game, but you are talking nonsense.

Hey, remember KOF12? That crappy unfinished game SNK released in 2009, then a year later releases a new version (Which still isn't on consoles yet almost a year later).

Yeah. That's right.

Grow a pair will ya?

People buy annual Madden and Call Of Dookie games for full price.

Is it that big of a deal if we see an annual upgrade to SF4 or BB or any other fighting game? At least it's keeping these games fresh. Look at how many revisions Guilty Gear XX had for petes sake.

There is big money to be made with the competitive play these fighting games see, so what better way to make more than continue to update them more?

Don't like it? Well piss off then. Back in the 90's we rolled with several versions of Street Fighter II and annual KOF games. Better get used to it.



damn I can see people like you only help to the downfall of games, 10+ wait for a game and it was rushed out they couldnt "finish" two characters  so the sold them separately. Spec mode, custom soundtrack are just a couple of things that are missing that are in there old games, so I dont know about you but I think that they did nt have time to put that in with the game being rushed and all. There was also the half assed story mode (which I only bring up because they said it was going to be a big one) so yea thats sounds like a unfinished game to me.

Yea Madden changes every year (but I dont buy it) but they have a reason teams change and so do the game mechanics, and these annual upgrades are garbage they arent keeping games alive they are just making the earlier version shit, if they want to do DLC then why do I have a physical copy of SSF4 and SF4

Yea 12 was crappy and unfinished and look what happened they lost money marvel is the same but if anyone says anything its "suck it up, Capcom rules, who cares if I pay more get less" or some other stupid shit like that. SNK realized they fucked up and wanted to make this next game count because if could be their last, so they are not trying to compete with big companies makes more sense than rushing out a game just to sell bits and pieces of it for the next year until they release the new one. 

We keep paying more for less which doesnt make since to me.

Maybe you should use your head a little more.
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