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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > General Gaming Discussion > Let's talk about Fighting Games communities
Poll
Question: Does the fighting game community suck currently?
Yeah, nothing like the old days. - 8 (57.1%)
Yeah, but I can live with it. - 4 (28.6%)
No, has it's small troubles but it's enjoyable. - 1 (7.1%)
No, it's quite awesome actually and I like it the way it is. - 1 (7.1%)
Total Voters: 14

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Author Topic: Let's talk about Fighting Games communities  (Read 7212 times)
Don Vecta
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Re: Let's talk about Fighting Games communities
« Reply #30 on: 09 of May of 2011, 09:50:37 pm »

Ease up, cowboys. Keep discussing and all but don't cross that thin line between arguing an opinion and going to call names, huh? Keep it civil, fellas.
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Re: Let's talk about Fighting Games communities
« Reply #31 on: 09 of May of 2011, 10:07:44 pm »

@00Bear

1. MvC3 is good as finished looking at it from a competitive standing point. You want single player content? Go play Mortal Kombat or BlazBlue.

2. Although I hate the lack of spectator mode, what's so hard about playing 1 on 1? Do you seriously want to be in a 8 player lobby watching several matches waiting for your turn? It was bad enough waiting forever in SSF4 with that shit.

3. Who plays fighters for story? We got a mini-comic book for the game, that's more than what KOF and most other fighters get.

4. They are keeping these games alive with annual updates. More people are playing SF4, and old players continue to play it. It was the same way back with SF2. Except we aren't paying 60+ dollars for each new game.

I don't buy many new games unless its a fighter, so I don't really care if I have to spend 20 or 30 bucks once a year if it means I get to stay updated with the latest fighters.

People spend 60 bucks every year on new sports and Call Of Dookie titles, and they are loaded with just as much crappy DLC. So is it that big a deal?

« Last Edit: 09 of May of 2011, 11:23:20 pm by Running Wild » Logged

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Re: Let's talk about Fighting Games communities
« Reply #32 on: 09 of May of 2011, 10:53:04 pm »


1. From a competitive stand point I see MvC3 as passable, but not complete. I know MvC2 had mad glitches and shit but that was a game that was rushed ten years ago I am just saying they could have put more time into it. The story aspect was only in there because we seth was saying all kinds of shit for the game he said we were going to have an in depth story (you are right its not really needed in a fighting game) but to me it just looks like another corner they cut.

2. 1 on 1 player lobbies aint so bad but I live in japan and like to play with my buddies back home and long with the shit talking we do its fun to watch the match. Now there is no excuse for this not being in the game,Capcom wasnt selling this game just to tourney players, they knew people were going to want to play it online and there is no reason for it not to have spec mode.

3. I have always enjoyed how KOF had story arcs for there games, but once again its not something that is needed but nice to have.

4. See the thing about these annual games, if they are going to keep doing them I want more content, I want characters and costumes and when the next one comes out I want the same. They go DLC crazy but what is the point of selling a character when you are just going to make a new game in a year.

I dont play call of duty but I do buy other games and all companies (IMO) have been taking us for chumps with the way most of them do their DLC. I still enjoy playing Tekken and think they gave me my moneys worth easily. All I am trying to say out of all this is that there is no reason for capcom to have annually updated games and then sell us DLC too. And even though MvC3 is passable as a game I have a feeling the next one is just going to be  what this one should have been.
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Re: Let's talk about Fighting Games communities
« Reply #33 on: 09 of May of 2011, 11:32:10 pm »

I don't really see what you mean by "DLC" crazy though. It's not really that bad.

SF4 comes out on consoles in 2009, year later, SSF4 comes out, adds a ton of new stuff to more than warrant buying the game, and at a fraction of the price of the original. Year later we get AE which is available DLC or a Disc based add-on.

Same thing with BlazBlue, we got CT, then CS, then CS2, except CS2 is a free DLC patch, but if you want the new characters (Makoto, Valk, Trinity), you gotta pay up for them.

Also I really doubt we are gonna see another version of MvC3 with Capcom working on SFvT and 3SOE.
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Re: Let's talk about Fighting Games communities
« Reply #34 on: 10 of May of 2011, 12:18:53 am »

Lupinko talked about it being released and since he was right about everything else I dont see why he wouldnt be right about a new version of MvC3. When i say capcom has been going DLC crazy, is in SF4 we had the option to buy costumes (which was ok but should have been an unlockable) in SSF4 we got more characters, tweaks, and a small change in the fighting system (selecting ultras) but now there is no reason to play sf4 (but thats ok) now there are more costumes (that were shown in the trailer for ssf4) that were on the disc but you had to pay for...well that seems a bit stingy but lets move on, MvC3 we have two characters and on set of costumes on disc and now I think things are getting out of hand. if they are putting these things on the disc why not have then as unlockables? Especially if there is going to be a new version of the game within the year. I paid 60 bucks for a game that I feel isnt finished, then if i want more characters its 5 bucks a pop (because they couldnt finish them in time for the release) and if you like alternate costumes there is even more money you will have to spend.

I know DLC is optional but for tourney play and just people who have been fans for a while is it really fair to sell characters and shit? Especially when the game has problems that should be addressed before they start trying to sell more add ons
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Re: Let's talk about Fighting Games communities
« Reply #35 on: 10 of May of 2011, 06:08:56 am »

Okay, let's put some dirty infected fingers in the wound, shall we?

PSN Outage Costs Capcom Lots of Money

Quote
Capcom's Corporate Officer/Senior Vice-President Christian Svensson was recently asked what he thought about the PSN outage on Capcom's Unity Blog. Unsurprisingly, he's disgruntled, stating that this outage has cost Capcom "hundreds of thousands, if not millions of dollars in revenue that were planned for within our budget. These are funds we rely on to bring new games to market for our fans."

He goes on to elaborate that while hackers have ultimately been successful in punishing Sony for "some perceived injustice," they've made it impossible to sympathize with them when they're "also punishing millions of other consumers and businesses."

Also on the horizon according to Cnet is a possible reward for anyone who leads to the apprehension of the hackers. Citing "people familiar with the matter," the story details how Sony is considering offering a reward, but it isn't for certain.

What would it take for you to turn in your fellow hackers? Maybe we'll find out soon enough.


Can't help but have a slight, troll face on me. This is how frail their greed is. They don't have enough by selling their games.

But yeah... wouldn't mind having PSN back again.
« Last Edit: 10 of May of 2011, 06:13:08 am by Don Vecta » Logged


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Re: Let's talk about Fighting Games communities
« Reply #36 on: 10 of May of 2011, 07:58:52 am »

Quote from: Don Vecta on 10 of May of 2011, 06:08:56 am

Can't help but have a slight, troll face on me. This is how frail their greed is. They don't have enough by selling their games.


I second the trollface.
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Re: Let's talk about Fighting Games communities
« Reply #37 on: 10 of May of 2011, 08:34:56 am »

You ain't going to see much of a sympathetic look on my face for Capcom, that's for sure Tongue

My view on MVC3 and the above argument is kinda simple; MVC2 had so many characters, now they come with a game with significantly less content. MVC3 is a different kettle of fish from Streetfighter, as a series it never sells on the back of it's technical acumen but on the strength of it's crossover. Aka, Capcom sacrificed half a decent sized roster for the game in order to do it in psuedo 3D. It's very much a state of preference but if someone wants to claim the game feels lesser than 2 because it has nowhere near the content, I'd really see where they were coming from.

Because I have a pretty epic trollface for anyone who wants to claim any of the Capcom vs Games are actually tournament worthy. It's about as much as Smash Bros, and it's sad that it gets forced upon games that just ain't equipped for it.

My personal view is Capcom should be making Darkstalkers, Rival Schools or even *gasp* coming up with something new instead of relying on crossovers but hey, what do I know. Integrity doesn't really equal cash anymore.
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Re: Let's talk about Fighting Games communities
« Reply #38 on: 10 of May of 2011, 07:05:37 pm »

MvC2 had content? lol wut.

MvC2 doesn't have much more content than MvC3 has really. MvC2 had a big roster, and that was it.

Also, why use the roster size as an argument? MvC2's roster wasn't  very diverse in competitive play at all. MvC3 has a smaller roster, but alot more characters are more viable now. MvC3's only massive problem is that lame X-Factor gimmick which needs to be nerfed.

I honestly don't like the Vs series at all, but at least it's bringing more people to the fighting genre. But really, the 2D fighting genre is becoming ass. It's being dumbed down alot, lots of crappy animu shit. If it wasn't for Mortal Kombat, I'd have jumped ship already.

At this point I'm almost ready to just focus on 3D fighters like Tekken, and await patiently for Sega to stop trolling and give us Final Showdown.
« Last Edit: 10 of May of 2011, 08:21:54 pm by Running Wild » Logged

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Re: Let's talk about Fighting Games communities
« Reply #39 on: 10 of May of 2011, 07:10:44 pm »

Quote from: Don Vecta on 10 of May of 2011, 06:08:56 am
Okay, let's put some dirty infected fingers in the wound, shall we?

PSN Outage Costs Capcom Lots of Money

Can't help but have a slight, troll face on me. This is how frail their greed is. They don't have enough by selling their games.

But yeah... wouldn't mind having PSN back again.


I agree I wouldnt mind having psn back but I am not losing sleep over people seeing how stupid it is for capcom to have DRM in is download games

Quote from: hybridial on 10 of May of 2011, 08:34:56 am
You ain't going to see much of a sympathetic look on my face for Capcom, that's for sure Tongue

My view on MVC3 and the above argument is kinda simple; MVC2 had so many characters, now they come with a game with significantly less content. MVC3 is a different kettle of fish from Streetfighter, as a series it never sells on the back of it's technical acumen but on the strength of it's crossover. Aka, Capcom sacrificed half a decent sized roster for the game in order to do it in psuedo 3D. It's very much a state of preference but if someone wants to claim the game feels lesser than 2 because it has nowhere near the content, I'd really see where they were coming from.

Because I have a pretty epic trollface for anyone who wants to claim any of the Capcom vs Games are actually tournament worthy. It's about as much as Smash Bros, and it's sad that it gets forced upon games that just ain't equipped for it.

My personal view is Capcom should be making Darkstalkers, Rival Schools or even *gasp* coming up with something new instead of relying on crossovers but hey, what do I know. Integrity doesn't really equal cash anymore.


I do see MvC3 as a game that is way more tourney worthy than smash, I have loved the vs series for a while. The new graphics are cool and all but my point was why did this game come with less, why give us less and sell us more and then release a new version within a year. I would have liked to have seen a better roster (sick of felicia and morigan) and I agree it would be nice to see a new DS game but I am afraid they would pull the same half ass shit they have pulled with MvC3
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Re: Let's talk about Fighting Games communities
« Reply #40 on: 11 of May of 2011, 08:41:42 am »

Quote from: Running Wild on 10 of May of 2011, 07:05:37 pm
Also, why use the roster size as an argument? MvC2's roster wasn't  very diverse in competitive play at all.

It was never designed for competitive play.

The fact that it was essentially shoe-horned into tournaments is the whole problem. The game was made to sell to Marvel fans, as much as fighting game fans. There is more to fighters than tournaments and shit. Granted, that tends to give a game a long term following, and I would venture to say MVC2 getting that long term following is the stupid thing here. It was a fan service game. It's gameplay was a joke. MVC3's gameplay is a joke from what I've sampled as well. People try to make out like it has any depth because it's made by Capcom.

But seriously, in a world where Smash Bros is getting played at these tournaments, it's pretty clear they just have no standards.
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Re: Let's talk about Fighting Games communities
« Reply #41 on: 11 of May of 2011, 02:35:48 pm »

Quote from: hybridial on 11 of May of 2011, 08:41:42 am
It was never designed for competitive play.

Bullshit.

Ever since the breakout success of Street Fighter II (which actually didn't have competitive play in mind), Capcom has always had competitive play in mind for their fighters, and they are all still played competitively today, whether it's Hyper Fighting, Super Turbo, Alpha 2 or 3, Marvel, Vampire Savior, Rival Schools, CvS2, etc.
« Last Edit: 11 of May of 2011, 03:37:42 pm by Running Wild » Logged

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Re: Let's talk about Fighting Games communities
« Reply #42 on: 11 of May of 2011, 04:06:26 pm »

Quote from: Running Wild on 11 of May of 2011, 02:35:48 pm
Bullshit.

Ever since the breakout success of Street Fighter II (which actually didn't have competitive play in mind), Capcom has always had competitive play in mind for their fighters, and they are all still played competitively today, whether it's Hyper Fighting, Super Turbo, Alpha 2 or 3, Marvel, Vampire Savior, Rival Schools, CvS2, etc.

So Marvel vs Capcom 2 offering 60+ characters with only 10 or so of those being feasible for use in tournaments honestly suggests to you it was designed to be a balanced, competitive game?

It's that manner of stupid thinking that most exasperates me about Capcom fanboys, of which I thought you weren't Tongue
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Re: Let's talk about Fighting Games communities
« Reply #43 on: 11 of May of 2011, 04:50:52 pm »

You forget it took years before people figured out how "broken" and glitchy MvC2 was though. MvC2's era was completely different than from what we have today with MvC3, people are finding and posting new discoveries in MvC3 all the time, and game is still very young and hasn't had that much time to mature in the scene yet. There isn't even a proper tier listing yet. It's still way too early to judge MvC3's status in the competitive scene when it's still building steam.

Also with that argument you are using, I can say the same about KOF. I mean look at KOF98, 2k2 or even 13. You always see the same teams and they all have some silly bugs and glitches. Using your argument, do you think those games were designed to be balanced and competitive as well, considering all of the flaws?

Some imbalance never really hurt a fighting game that much, and that is probably why many fighting games continue to be competitive, because there is no perfect balance and certain characters require more skill than another, and once in awhile you see a character that requires alot of skill to play at a high level like say Hotaru from Garou:MOTW win a tournament (See that Japanese SNK Eclipse Tournament, a Hotaru player won it, beating a B.Jenet player, and Jenet is considered one of the best characters currently).
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Re: Let's talk about Fighting Games communities
« Reply #44 on: 11 of May of 2011, 07:10:03 pm »

I guess I'm siding with Izzy on this one. MVC2 was thought as a competitive series, considering it doesn't have a cannon story and doesn't have many features that would be focused for a single player mind. After the boom of SF2 most fighting games stopped caring for single player experience (excepting Mortal Kombat after they left the arcade scene). MVC2 wasn't the exception. What happened is that yes, huge roster and perhaps due of that so hard to check balance issues.

But yeah, MVC2 was thought as a competitive game.
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