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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > The Lobby > Gaming Headlines > NEOGEO Station - News Thread
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Author Topic: NEOGEO Station - News Thread  (Read 5603 times)
Lupin
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Re: NEOGEO Station - News Thread
« Reply #15 on: 01 of October of 2011, 05:26:00 pm »

NEOGEO CPU CLOCK-UP ON and OFF new feature for Metal Slug 2!
NEOGEOStationメタルスラッグ2紹介
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affinity
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Re: NEOGEO Station - News Thread
« Reply #16 on: 05 of October of 2011, 09:00:05 am »

hmmm, no KOF96 this week,  maybe next week in NA/Europe?  

oh here it is!

http://blog.us.playstation.com/2011/10/03/playstation-plus-october-offers-free-costume-quest-and-discounts-galore/

KOF96 next week release (10/11)
!!!!!!!   Cheesy  (find it under exclusive discounts, reminder, you won't need PSN Plus to buy it.) 
« Last Edit: 05 of October of 2011, 11:01:57 am by affinity » Logged

FighterBoy
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Re: NEOGEO Station - News Thread
« Reply #17 on: 05 of October of 2011, 12:30:55 pm »

Great!

I hope they keep releasing classic KOF titles...
'97, '98...

Then maybe (someday....)we'll have 2002UM. =D
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Evil_Yagami
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Re: NEOGEO Station - News Thread
« Reply #18 on: 05 of October of 2011, 12:47:08 pm »

This is cool, I will play KOF 96 till the release of KOF XIII i Cheesy
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Ryth
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Re: NEOGEO Station - News Thread
« Reply #19 on: 05 of October of 2011, 03:07:43 pm »

Quote from: Lupin on 01 of October of 2011, 05:26:00 pm
NEOGEO CPU CLOCK-UP ON and OFF new feature for Metal Slug 2!NEOGEOStationメタルスラッグ2紹介


That's pretty mild but it looks like a good addition.
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affinity
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Re: NEOGEO Station - News Thread
« Reply #20 on: 11 of October of 2011, 10:46:01 am »

Hurray it's releasing today!  now I'm 99% sure KOF96 is releasing today Grin

(unlike last week, which was mind boggling and insanely frustrating, but on the good side I had some very good online KOF95 matches this past week.) 

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Re: NEOGEO Station - News Thread
« Reply #21 on: 11 of October of 2011, 01:08:56 pm »

KOF96 is a good game.

KOF '96 GEESE COMBO


Kof96 Mature Infinite Combo


KOF96 bug Daimon vs Iori infinite
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Evil_Yagami
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Re: NEOGEO Station - News Thread
« Reply #22 on: 11 of October of 2011, 01:15:18 pm »

If anybody gets the game, please inform us about the netcode of KOF 96 Cheesy
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Re: NEOGEO Station - News Thread
« Reply #23 on: 11 of October of 2011, 02:17:24 pm »

It'll probably be the same as 95, and 94 before that.
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affinity
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Re: NEOGEO Station - News Thread
« Reply #24 on: 12 of October of 2011, 08:26:15 am »

KOF95's netcode is a noticable big step better than KOF94

Quote from: Evil_Yagami on 11 of October of 2011, 01:15:18 pm
If anybody gets the game, please inform us about the netcode of KOF 96 Cheesy

the KOF96 netcode feels just as good as KOF95.   No visible lag, and out of 5 people only had 1 disconnect.    Experiences may vary but overall it's really good, and even red connections can turn out to be smooth and playable as much as green connections.

KOF96 port is sooooo WONDERFUL!!!!!!!!!!!!!!     The only thing.......is the input window/timing!!!!

Ah it's so strict, it reminds me of KOF2002 on PS2, which the controls were too tight compared to KOF2003.   Shocked

But it's still very playable, but still, it's so weird I can do most super moves pretty much on the first attempt, and I'm struggling to do things like Joe's Hurricane Uppercut special and Mai's rolling elbow special (but funny I can easily do her super everytime.)  I can't do any of Joe's specials except for his mashing punches.   Grin

It's nice supers seem to only require one button now, but some the specials, ugh, you have to be perfect with the timing to make some of them work.   Leona's specials seem easier to do (still the charging seems strict), but it's crazy I can't do things like Kim's Halfmoon Kick at all, or sometimes Kasumi's D,DF, F + P attack.

Compared to KOF96 controls, KOF95's is silky smooth.  Well I guess people just have to get used to the timing, because I have been fighting players that have been doing Kyo's combinations, Krausers overhead kick, and Geese's super everytime!   Cheesy

You know it's also funny because I can't do King's super at all in KOF95,  but I can in KOF96, virtually everytime!  LOL!  Maybe my timing is compatible with certain commands.   Was the original arcade version strict like this?  Maybe it should be standard to have adjustable input window options.   Grin

« Last Edit: 12 of October of 2011, 08:28:43 am by affinity » Logged

Evil_Yagami
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Re: NEOGEO Station - News Thread
« Reply #25 on: 12 of October of 2011, 12:02:12 pm »

Quote from: affinity on 12 of October of 2011, 08:26:15 am
KOF95's netcode is a noticable big step better than KOF94

the KOF96 netcode feels just as good as KOF95.   No visible lag, and out of 5 people only had 1 disconnect.    Experiences may vary but overall it's really good, and even red connections can turn out to be smooth and playable as much as green connections.

KOF96 port is sooooo WONDERFUL!!!!!!!!!!!!!!     The only thing.......is the input window/timing!!!!

Ah it's so strict, it reminds me of KOF2002 on PS2, which the controls were too tight compared to KOF2003.   Shocked

But it's still very playable, but still, it's so weird I can do most super moves pretty much on the first attempt, and I'm struggling to do things like Joe's Hurricane Uppercut special and Mai's rolling elbow special (but funny I can easily do her super everytime.)  I can't do any of Joe's specials except for his mashing punches.   Grin

It's nice supers seem to only require one button now, but some the specials, ugh, you have to be perfect with the timing to make some of them work.   Leona's specials seem easier to do (still the charging seems strict), but it's crazy I can't do things like Kim's Halfmoon Kick at all, or sometimes Kasumi's D,DF, F + P attack.

Compared to KOF96 controls, KOF95's is silky smooth.  Well I guess people just have to get used to the timing, because I have been fighting players that have been doing Kyo's combinations, Krausers overhead kick, and Geese's super everytime!   Cheesy

You know it's also funny because I can't do King's super at all in KOF95,  but I can in KOF96, virtually everytime!  LOL!  Maybe my timing is compatible with certain commands.   Was the original arcade version strict like this?  Maybe it should be standard to have adjustable input window options.   Grin

Thanks for info, great to hear that online is going good Smiley
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JAVH
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Re: NEOGEO Station - News Thread
« Reply #26 on: 13 of October of 2011, 09:15:14 am »

I got the game, the game is so strict, but the original game also was so strict too, and compared with any PC emulator the controls are so better, the netcode is good in green and yellow connections, but in red connections is so hard doing rush.

Please, connect your PS3 by ethernet instead wireless for a better connection.
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Lupin
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Re: NEOGEO Station - News Thread
« Reply #27 on: 15 of December of 2011, 03:36:09 am »

http://game.snkplaymore.co.jp/game/neogeostation/
Commemorating the anniversery of the start of NGS distribution, NGS games are 1/2 off from December 15 until January 16.
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Mikel
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Re: NEOGEO Station - News Thread
« Reply #28 on: 17 of January of 2012, 08:22:11 am »

http://orochinagi.com/2012/01/snkp-psn-january-sales
SNK Playmore USA will follow suit by putting all Neo Geo Station games on sale for 50% off the normal price. The offer starts today, and ends next Tuesday.

Here's hoping for AOF2 and Garou to be released on Neo Geo Station, as they are my favorite games in their respective series.
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Re: NEOGEO Station - News Thread
« Reply #29 on: 28 of August of 2012, 09:18:07 am »

SNK PLAYMORE Announces Massive Sale on NEOGEO Station Titles !

Source : http://www.gamasutra.com/view/pressreleases/176638/SNK_PLAYMORE_Announces_Massive_Sale_on_NEOGEO_StationTitles.php
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