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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > The King of Fighters > KOF XIII - Saiki
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Author Topic: KOF XIII - Saiki  (Read 1672 times)
OrochiLeonaUK
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KOF XIII - Saiki
« on: 29 of July of 2011, 12:26:42 am »

Discussions, combos and tactics for head-swap extraordinaire Saiki

-WORK IN PROGRESS- Feel free to correct

Saiki

Command Moves:
In - f + B

Special Moves:
Kiyoku no Tsuki - qcf P
∟EX:
Hiori no Kusabi - qcb K
∟EX: > A/B/C/D (Ura Shichiri)
Hanetsurube no Nata - dp K
∟EX: > A/B/C/D (Kasahazushi no Tsuchi)
Shichiri Gake - d d ABCD
∟EX: Can be done in air

-DMs-
Tokoyami no Fune - qcf x2 P
Kyoryu no Ori - hcb x2 P (close)
Washiba Otoshi - (In air) qcf x2 K

-NM-
Kasumi - qcb hcf AC

« Last Edit: 26 of November of 2011, 03:01:14 am by OrochiLeonaUK » Logged


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Re: KOF XIII - Saiki
« Reply #1 on: 29 of July of 2011, 10:15:25 am »

I have some notes for Saiki, which I have acquired thanks to the American KOF XIII site:

Quote
Special Moves:

*The HK/EX versions of the Hanetsurube no Nata can follow up to the Kasahazushi no Tsuchi
**Kasahazushi no Tsuchi has him teleporting to the opposite side of the air, doing an air version of his CD attack
**Press LP, LK, HP, or HK to activate the Kasahazushi no Tsuchi during the HK/EX versions of the Hanetsurube no Nata

*He has another Special Move known as the Hiori no Kusabi, which is him doing a straight forward kick
**Command for Hiori no Kusabi is qcb + K
**The HK/EX versions of it can follow up to the Ura Shichiri
***Ura Shichiri has him teleporting from the air, think Dhalsim's Yoga Teleport, but with him reappearing from the Air
***Press LP, LK, HP, or HK to activate the Ura Shichiri during the HK/EX versions of the Hiori no Kusabi

*Shichiri Gake has him teleporting closer to the player.
**The EX version of it can also be done in the air

Desperation Moves:

*He has a DM known as the Yami Otoshi, which can be done in the air
**Command is qcfx2 + K in the air
**It has him rubbing his shoe on his opponent's face, but he kicks them at the end of it
**It can Max Cancel to his Neomax
**EX Version is unknown

*He has another DM known as Washiba Otoshi, which has him doing Ash's Nivose, teleporting in the air doing three more attacks, and finally stomping on his opponent in the end.
**EX Version is unknown

*Kyoryu no Ori is similar to Hell Bringer and Final Bringer, but it can only be triggered if Saiki is close to the opponent.

EDIT: OLUK: Thanks bud.
« Last Edit: 30 of July of 2011, 02:19:58 am by OrochiLeonaUK » Logged

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Re: KOF XIII - Saiki
« Reply #2 on: 22 of January of 2012, 04:25:13 pm »

AUCH!!! 100% Damage combo with only 2 stock bars! By B.A.L.A.

Saiki Combo KOF XIII 1007dmg 2 Bars BALA
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