I love the new graphics, for a while the graphics of this game haven't felt so "new" you know ? ESPECIALLY the character models, Ayane looks so good ... and the same could be said about Hitomi, im actually happy that they decided to take the aesthetics to another level.
I will leave my opinion neutral regarding the real-time-cut scene-fight thingy, i will need to see how it ends up working. Will it be a finisher ? Will it be like a super move ? will it be a new way of changing levels in a stage ? i need to know all that before i decide what to make of it.
My theory is if it happens once in a stage during transition ( so instead of someone falling normally into another stage, they just fall ... with style ? i do remember a few times in DOA 4 where that would happen, like in the monkey stage.) then i guess i have no problem with it, it would be just a more aesthetic/action oriented presentation of the transition. However, if it is something that occurs too often during a fight, then that could take away from the actual fighting and i would be completely against it.
Famitsu ran through the DOA5 system changes, so it's all known now, so I will give the rundown.
Well like I said earlier it's called Dynamic Attraction, and it's replacing the Danger Zones from previous games (you know exploding floors from the first one, stuff that knocks that the opponent to another part of the stage while doing damage in the sequels). Other is the Power Blow knockback move I also mentioned. When you use Power Blow to knock the opponent into a Dynamic Attraction more "strategic" options are added. Power Blows also leaves the opponent at a huge disadvantage on block. Also they're reworking the counter system a bit it sounded like, however I had no clue what the hell they were talking about and ment when describing it.
Dynamic Attraction's were described as traps waiting around the stage, it activates a quick time event where hitting a button at a certain time leads to a different and more damaging outcome. Players can counter each other during these if certain conditions are met. Also Dynamic Attraction's can end up completely changing the environment. So basically it's the Danger Zone design of previous games but more flashy and enterative. Also you can get hit by environment debris.
So yeah, they're basically copying MKvsDC's QTE gimmick crap and expanding on it by combining it with how Danger Zone stuff worked in previous games, it still sounds just like the Danger Zone except damage is now based on QTE's, and the opponent can lower damage and even reverse it pretty similar to MKvsDC, yet Hayashi actually has the nerve to call it a new idea that's a evolution to the fighting genre that makes DOA5 "fighting entertainment."
Although I just saw that they confirmed the game is only 15% complete, so maybe if it turns out to be distracting and slows down the pace of the game, maybe Hayashi will pull his head out of his ass for once and listen to feedback (well since he's not directing, only supervising, maybe the director will talk sense into him if it comes to that). Hopefully they won't be so random in the end. I hate random elements in fighting games.