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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > The Lobby > Gaming Headlines > Dead or Alive 5/Ninja Gaiden 3 thread
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Author Topic: Dead or Alive 5/Ninja Gaiden 3 thread  (Read 60809 times)
TheDuskwalker
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Re: Dead or Alive 5
« Reply #45 on: 08 of December of 2011, 11:10:07 am »

So the DOA girls actually look human now? Shocked

Graphically it's shaping up pretty nice I must say. Although reading about the cutsceneish Dynamic Attraction's today, that's replacing how knocking the opponent through parts of the environment in previous games worked, gave me a huge MKvsDC vibe. Yuck! I hate needlessly over flashy gimmicky stuff that does nothing but slow down the pace of the game after the novelty wears off.
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Onyxe Beart
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Re: Dead or Alive 5
« Reply #46 on: 08 of December of 2011, 03:01:52 pm »

LMFAO that Hitomi was revealed before Kasumi. Hitomi looks amazing along with everything else.
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Don Vecta
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Re: Dead or Alive 5
« Reply #47 on: 08 of December of 2011, 10:29:47 pm »

It looks gorgeous... just hope gameplay it's not as button-mashing-fest like the previous ones cuz damn i hated the gameplay!
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Re: Dead or Alive 5
« Reply #48 on: 08 of December of 2011, 10:34:39 pm »

I got elated with this news. The girls don't even look the same facial structure wise!! UPGRADE.

I want to see how they do the rest of the cast.  Grin
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TheDuskwalker
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Re: Dead or Alive 5
« Reply #49 on: 08 of December of 2011, 10:44:00 pm »

Quote from: Don Vecta on 08 of December of 2011, 10:29:47 pm
It looks gorgeous... just hope gameplay it's not as button-mashing-fest like the previous ones cuz damn i hated the gameplay!


Sorry Don but Hayashi has basically confirmed it will still be that same "button-mashing-fest."

http://shoryuken.com/2011/11/26/team-ninja-on-dead-or-alive-5-were-not-looking-to-be-a-technical-hardcore-fighter/

But now with mid combat cutscenes! Lips sealed
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Re: Dead or Alive 5
« Reply #50 on: 08 of December of 2011, 11:47:31 pm »

Shame... another promising franchise that could have gone into something competitive. Bleh! No wonder nobody takes DOA series seriously. This could have been the chance to make something worthy but bleh...
« Last Edit: 08 of December of 2011, 11:55:17 pm by Don Vecta » Logged


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Mai~Crimsonheart
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Re: Dead or Alive 5
« Reply #51 on: 09 of December of 2011, 03:24:41 am »

I love the new graphics, for a while the graphics of this game haven't felt so "new" you know ? ESPECIALLY the character models, Ayane looks so good ... and the same could be said about Hitomi, im actually happy that they decided to take the aesthetics to another level.

I will leave my opinion neutral regarding the real-time-cut scene-fight thingy, i will need to see how it ends up working. Will it be a finisher ? Will it be like a super move ? will it be a new way of changing levels in a stage ? i need to know all that before i decide what to make of it.

My theory is if it happens once in a stage during transition ( so instead of someone falling normally into another stage, they just fall ... with style ? i do remember a few times in DOA 4 where that would happen, like in the monkey stage.) then i guess i have no problem with it, it would be just a more aesthetic/action oriented presentation of the transition. However, if it is something that occurs too often during a fight, then that could take away from the actual fighting and i would be completely against it.
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Re: Dead or Alive 5
« Reply #52 on: 09 of December of 2011, 06:44:16 am »

Quick Time Events in a fighting game... no... just no.

Remember the DBZ Budokai games or MK vs DCU? Yeah...
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Don Vecta
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Re: Dead or Alive 5
« Reply #53 on: 09 of December of 2011, 07:01:12 am »

You know what it sounds to me? Mash start button to cancel the QTE, and if not cancelable then fffffffffffffffffffffffffffffffu~!
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Re: Dead or Alive 5
« Reply #54 on: 09 of December of 2011, 08:54:25 am »

I like DOA 4 gameplay Sad Anyways I just hope this game does extremely well and awaits to see the NEW characters.
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Re: Dead or Alive 5
« Reply #55 on: 09 of December of 2011, 10:33:09 am »

Quote from: Onyxe Beart on 09 of December of 2011, 08:54:25 am
I like DOA 4 gameplay

You like being countered when your opponent is in hitstun and being combo'ed?
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TheDuskwalker
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Re: Dead or Alive 5
« Reply #56 on: 09 of December of 2011, 12:31:53 pm »

Quote from: Mai~Crimsonheart on 09 of December of 2011, 03:24:41 am
I love the new graphics, for a while the graphics of this game haven't felt so "new" you know ? ESPECIALLY the character models, Ayane looks so good ... and the same could be said about Hitomi, im actually happy that they decided to take the aesthetics to another level.

I will leave my opinion neutral regarding the real-time-cut scene-fight thingy, i will need to see how it ends up working. Will it be a finisher ? Will it be like a super move ? will it be a new way of changing levels in a stage ? i need to know all that before i decide what to make of it.

My theory is if it happens once in a stage during transition ( so instead of someone falling normally into another stage, they just fall ... with style ? i do remember a few times in DOA 4 where that would happen, like in the monkey stage.) then i guess i have no problem with it, it would be just a more aesthetic/action oriented presentation of the transition. However, if it is something that occurs too often during a fight, then that could take away from the actual fighting and i would be completely against it.

Famitsu ran through the DOA5 system changes, so it's all known now, so I will give the rundown.

Well like I said earlier it's called Dynamic Attraction, and it's replacing the Danger Zones from previous games (you know exploding floors from the first one, stuff that knocks that the opponent to another part of the stage while doing damage in the sequels). Other is the Power Blow knockback move I also mentioned. When you use Power Blow to knock the opponent into a Dynamic Attraction more "strategic" options are added. Power Blows also leaves the opponent at a huge disadvantage on block. Also they're reworking the counter system a bit it sounded like, however I had no clue what the hell they were talking about and ment when describing it.

Dynamic Attraction's were described as traps waiting around the stage, it activates a quick time event where hitting a button at a certain time leads to a different and more damaging outcome. Players can counter each other during these if certain conditions are met. Also Dynamic Attraction's can end up completely changing the environment. So basically it's the Danger Zone design of previous games but more flashy and enterative. Also you can get hit by environment debris.

So yeah, they're basically copying MKvsDC's QTE gimmick crap and expanding on it by combining it with how Danger Zone stuff worked in previous games, it still sounds just like the Danger Zone except damage is now based on QTE's, and the opponent can lower damage and even reverse it pretty similar to MKvsDC, yet Hayashi actually has the nerve to call it a new idea that's a evolution to the fighting genre that makes DOA5 "fighting entertainment."

Although I just saw that they confirmed the game is only 15% complete, so maybe if it turns out to be distracting and slows down the pace of the game, maybe Hayashi will pull his head out of his ass for once and listen to feedback (well since he's not directing, only supervising, maybe the director will talk sense into him if it comes to that). Hopefully they won't be so random in the end. I hate random elements in fighting games.
« Last Edit: 09 of December of 2011, 04:34:29 pm by TheDuskwalker » Logged

Mai~Crimsonheart
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Re: Dead or Alive 5
« Reply #57 on: 13 of December of 2011, 05:05:52 am »

Renders of Hitomi and Ayane ... and they look fucking good.


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Re: Dead or Alive 5
« Reply #58 on: 14 of December of 2011, 10:52:24 pm »

Quote
In a recent media event in San Francisco is "DEAD OR ALIVE 5" has also demonstrated the changes hold. In addition to the three selected orthodox upper middle lower, middle only "experts hold" has been introduced to all the characters.

"Hold Expert" are punches and kicks, but also difficult commands in the command requires a different response, in order to exceed the performance of all frames hold regular damage than the normal "hold" and the 使I分Ke will be important.

For example, a person "power blow" If you've been hitting, so slow to occur, "Hold Expert" is aiming for a chance. "Power-blow" can take hold in the usual attributes "hit" So they are.

As the fighting system is a "side step" has been introduced. Timely manner by the side step, you can avoid the blow, regardless of the lower linear Kaminaka. I fight DOA3 (in North America what is called DOA3.1) getting closer to the feel of.

"Guard" or "hold" in addition to "avoid the side" so that there is a choice, shot straight to the technique may also be advantageous guard. In addition to the "hit counter" "critical," "throw", I had also contains minor changes, such as, here too detailed so I will explain later.

Experts say falcon synonymous trick just "drop Iizuna hold" or "hold expert" has to. The usual "hold" is a new technique contains all.


DOA 3.1 sidestepping and moves going through holds. Team Ninja are putting in some serious thoughts for this game. Also TK European website have this game release in winter 2012 http://www.tecmokoei-europe.com/viewgame/?gid=127
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Mai~Crimsonheart
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Re: Dead or Alive 5
« Reply #59 on: 14 of December of 2011, 11:26:12 pm »

I haven't seen DOA 3.1 ... any videos ? how different is it from DOA 3.0 ?

Just saw this piece of news. Apparently, you get a Demo of the game when you buy Ninja Gaiden 3, with 2 characters unlocked for each console.

PS3: Hayate and Ayane

X 360: Hitomi and Hayabusa

If you get the limited edition for either console, then you get the demo with all 4 characters.

http://shoryuken.com/2011/12/14/ninja-gaiden-3-to-include-exclusive-doa5-demo/ --- Source

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