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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > The KOF Universe > I don't like KOF XIII, I am the only one?
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Author Topic: I don't like KOF XIII, I am the only one?  (Read 6259 times)
Mr Bakaboy
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Re: I don't like KOF XIII, I am the only one?
« Reply #30 on: 02 of April of 2012, 11:34:21 pm »

You know this topic has me intrigued. First off anyone who knows me knows I am a big fan of kof. However I am trying to rack my brain in thinking of the downsides of this game.

The only things I can think of is a SFIV fanboyish arguement. The controls take a second to get used to so jumping from a Capcom game will get a little frustrating to start with. Then the combo system comes off faster then Capcom has theirs so using it on a bad net connection online is harder then Capcom would be.

Last, let's say you figure out the combo system and get a few denent ones to work for yourself. There is a good chance you will still be schooled by the old school kof players cause old school tactics work well still in KOF XIII. As compared to the new Capcom games where if you spend time in the tutorial and learn what Capcom wants you to, you will have a heads up on the competition that doesn't do the same thing. No matter what background they came from.

The last reason is why I see a lot of MVC3 fans getting frustrated with KOF XIII. You have to put the time in fighting against other people. There is no easy way to be great at the game.

Other then that I can't really think of any other big knocks against it.
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Re: I don't like KOF XIII, I am the only one?
« Reply #31 on: 03 of April of 2012, 12:13:23 am »

Quote from: Eddie on 02 of April of 2012, 04:56:35 pm
Same could be said about pretty much every other franchises like SF, Tekken, VF and BB.

excuse me...but blazblue has brought many new stuffs to fighting game..including the logest story mode and the first one to be actually a good one.

characters with different fighting style...able to control wind, able to control a marionette, able to control a stick and fight at the same time.

a good{ i would say the best online experience}..

good designs a mix of rpg and fighting characters

especial entrance for the stages and beautiful{i know kof 96 had them too}

great soundtrack...

and the list goes on....anyways I'm not hating on the game but KOF is getting old snk needs to make a new fighting game. Sad
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Re: I don't like KOF XIII, I am the only one?
« Reply #32 on: 03 of April of 2012, 02:16:34 am »

Quote from: Mr Bakaboy on 02 of April of 2012, 11:34:21 pm
You know this topic has me intrigued. First off anyone who knows me knows I am a big fan of kof. However I am trying to rack my brain in thinking of the downsides of this game.

The only things I can think of is a SFIV fanboyish arguement. The controls take a second to get used to so jumping from a Capcom game will get a little frustrating to start with. Then the combo system comes off faster then Capcom has theirs so using it on a bad net connection online is harder then Capcom would be.

Last, let's say you figure out the combo system and get a few denent ones to work for yourself. There is a good chance you will still be schooled by the old school kof players cause old school tactics work well still in KOF XIII. As compared to the new Capcom games where if you spend time in the tutorial and learn what Capcom wants you to, you will have a heads up on the competition that doesn't do the same thing. No matter what background they came from.

The last reason is why I see a lot of MVC3 fans getting frustrated with KOF XIII. You have to put the time in fighting against other people. There is no easy way to be great at the game.

Other then that I can't really think of any other big knocks against it.

Well said, sir. Yeah, I guess this is certainly a very valid thing XIII could have as a flaw: not newbie friendly. It's a game that requires lots of training if you're not versed in previous KOF's but if you happen to master them I think it's one of the most complete fighting games of these generation.
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Re: I don't like KOF XIII, I am the only one?
« Reply #33 on: 03 of April of 2012, 09:30:13 am »

again, let's not get worked up by a newbie's opinion

kof newbies tend to badmouth the game because fanboyism and a large amount of training time is not enough for them to be competitive

the hell, i learned sf4 without going through the consoles and just continuously playing casually in the arcades, i may loose to those uber turtlers but i can say that i got competitive enough without much effort because you always see the same style over and over again. and by the love of zeus, i really hate the turtling. i havent played mvc3 but i think it's the same

now if we replace that game with kof, it will be a different story. the newbie will have to learn the basics and then need to see a lot of unique styles in order to be competitive. and there is a lot. turtling, rush, you name it.

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Re: I don't like KOF XIII, I am the only one?
« Reply #34 on: 03 of April of 2012, 09:44:31 am »

Quote from: geomega on 03 of April of 2012, 12:13:23 am
excuse me...but blazblue has brought many new stuffs to fighting game..including the logest story mode and the first one to be actually a good one.

characters with different fighting style...able to control wind, able to control a marionette, able to control a stick and fight at the same time.

a good{ i would say the best online experience}..

good designs a mix of rpg and fighting characters

especial entrance for the stages and beautiful{i know kof 96 had them too}

great soundtrack...

and the list goes on....anyways I'm not hating on the game but KOF is getting old snk needs to make a new fighting game. Sad

Except they've been doing the same game over and over, they made a template and stuck with it, all they've been doing with the franchise are revisions they're not pushing it forward they're not working on a possible sequel, at best you could say they're still testing the waters with the tip of their toe which got old after the first Continuum Shift revision. The story is long indeed but it's also convoluted as hell, it's almost as convoluted as Guilty Gear's story that around XX went nowhere, if anything BB had me asking "WTF just happen?" during most of the story.

I will agree that SNKP could either work on their other fighting franchises like Fatal Fury, AoF or a 2D Samurai Shodown which still has their own gameplay hooks that no other game mimicked. KoF XIII was by no means a perfect game but it was a step above most of the other 2D offerings.

@Bakaboy: It's a valid point that KoF isn't n00b friendly, but SF4's trials that are supposed to double as a training mode are still lacking, which is another problem on it's own for those looking to get into the game they won't be able to understand the timing of some basic combos or even some moves like Gen's dp+K which has a specific timing and the game leaves out the option to demo the move which alone would be very helpful when it comes to timing the button presses same applies for combos, KoF XIII also has that problem but it makes up by allowing you to add extra moves in between. On that regard i've said it again and again but the best training modes that have been on fighting games were VF4:Evo and T5: DR (PSP), they had everything you needed even if you're a complete n00b or an average player. They cover just about all the needs for learning.
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Re: I don't like KOF XIII, I am the only one?
« Reply #35 on: 03 of April of 2012, 11:05:38 am »

Quote from: geomega on 03 of April of 2012, 12:13:23 am
excuse me...but blazblue has brought many new stuffs to fighting game..including the logest story mode and the first one to be actually a good one.

characters with different fighting style...able to control wind, able to control a marionette, able to control a stick and fight at the same time.

a good{ i would say the best online experience}..

good designs a mix of rpg and fighting characters

especial entrance for the stages and beautiful{i know kof 96 had them too}

great soundtrack...

and the list goes on....anyways I'm not hating on the game but KOF is getting old snk needs to make a new fighting game. Sad

First the Dreamcast robot fighting game had the "in depth" story line before BB was ever made, entrances, music are all things that a lot of fighters have. but BB is a bunch of expansions with tweaks adding one or two new characters and selling it as a new product. So yea, KOF fucked up with XII but more than made up for it with XIII so I dont know what else you can say about it.

Saying SNK needs to make new games means that ARCs needs more than BB and Cap needs more than SF and MVC I agree KOF wasnt newb friendly but with the internet youtube and a well established community its much easier to learn the game now than 10 years ago
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Don Vecta
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Re: I don't like KOF XIII, I am the only one?
« Reply #36 on: 03 of April of 2012, 12:31:53 pm »

Let's face it: SNK-P wasn't in a position to keep experimenting in this (almost sure) last KOF so they went for the safest way which was bring the 98/2002 glory times and the basic gameplay that defined the series as they were played most by players around the world. But in my eyes, even though they use the basic premise of 98/2002, me thinks XIII reinvented itself into a pretty well crafted game and, if i can say so myself, the most balanced KOF thus far.

Now after the overall positive reaction of the FGC and how it's taken more seriously in competitions in the western world perhaps SNK-P might venture to try other series, who knows? People are still waiting for MOTW2.

I just hope they keep the same quality as they delivered XIII in consoles.
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Re: I don't like KOF XIII, I am the only one?
« Reply #37 on: 03 of April of 2012, 01:41:05 pm »

Quote from: geomega on 03 of April of 2012, 12:13:23 am
excuse me...but blazblue has brought many new stuffs to fighting game..including the logest story mode and the first one to be actually a good one.

characters with different fighting style...able to control wind, able to control a marionette, able to control a stick and fight at the same time.

a good{ i would say the best online experience}..

good designs a mix of rpg and fighting characters

especial entrance for the stages and beautiful{i know kof 96 had them too}

great soundtrack...

and the list goes on....anyways I'm not hating on the game but KOF is getting old snk needs to make a new fighting game. Sad

Arc already did it in Battle Fantasia. BB's story mode was just BF's but with a true end story path after you finish everyone elses.

I assume you're reffering to the Drive button since Guilty Gear already did the each character is unique thing (which isn't exclusive to Arc games anyway). Drive button is kind of neat, nothing too original (the Arcana system in Arcana Heart was a more unique idea), but having a more developed signature ability designed around a button instead of just making it a basic special move or special moves that is called there signature/signatures is neat since it allows them to go a bit further with it and develop the character a bit more, in some cases that is (like Tsubaki's charge ability being more developed than Order Sol's, even if Accent Core Order Sol was a much more effective to use character). But some of your examples have already been done in Guilty Gear, Mini Eddie > Nirvana.

RPG theme was already done in Battle Fantasia too. BB was a much better game though, but still not original.

Eh nothing special, but okay I guess. Gave you a good view of Hype Dog in CS. Ruff ruff!

Ishiwatari already delivered good sountracks with the Guilty Gear series, but BB's is good too. KOFXIII has a pretty good sountrack, so I'm not sure why you're listing soundtrack as something special about BB, but okay.
« Last Edit: 03 of April of 2012, 04:43:07 pm by TheDuskwalker » Logged

geomega
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Re: I don't like KOF XIII, I am the only one?
« Reply #38 on: 03 of April of 2012, 07:11:02 pm »

kof XIII  good soundtrack you say!....soundtrack that they keep modifying from year to year since kof 94 through all the years...i call that laziness.

something else that makes the game really boring is no character appeal...what's this you ask. Is what makes a character interesting to play besides their fighting style. a character must have charisma, personality and so on... and kof XIII with no special intro, only one winning quote, that makes the characters totally bland, boring. Embarrassed
« Last Edit: 03 of April of 2012, 07:13:53 pm by geomega » Logged

TheDuskwalker
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Re: I don't like KOF XIII, I am the only one?
« Reply #39 on: 03 of April of 2012, 07:38:53 pm »

And yet BlazBlue Continuum Shift didn't even re-record/remix a single theme or normal song from BBCT, unlike GGX to XX where they re-recorded, yet Arc are now calling the game a sequel (I mean Mori is referring to the next BB game as BB3). Oh wow, how unlazy! Roll Eyes
Most fighting game soundtracks only modify/remix on existing themes, yet I bet we will never see you say anything bad about those other fighting games will we? The completely new tracks of KOFXIII I found quite solid, along with the other stuff.

Well the lack of intros does suck, but to make up for it they have pre-match dialogue in arcade mode and story mode, along with standard post match win screen dialogue. Sucks they're not voiced (but neither is Capcom's post match win screen dialogue) but it does develop personalities and interaction between characters. SFxT only has 1 match winquote, yet you're calling it the best fighter of this generation, although they do have a second winquote that only comes up during round wins. Also some characters in KOFXIII do have a second winpose.
« Last Edit: 03 of April of 2012, 07:57:33 pm by TheDuskwalker » Logged

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Re: I don't like KOF XIII, I am the only one?
« Reply #40 on: 03 of April of 2012, 08:27:16 pm »

who? only lilke vice crawling wining pose, which is her neomax ending animation.
you guys don't get me....i love kof, i've been a fan of the series since the beginning but let's face it kof is getting old...and new games are at the horizon{persona 4, tekken x sf, skull girls, blazblue 3 and hopefully a new guilty gear....
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TheDuskwalker
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Re: I don't like KOF XIII, I am the only one?
« Reply #41 on: 03 of April of 2012, 08:40:05 pm »

Off the top of my head. Ash, Kim, Ralph I think, Vice, and I think Kensou has one against Athena.
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Re: I don't like KOF XIII, I am the only one?
« Reply #42 on: 03 of April of 2012, 08:52:57 pm »

Quote from: TheDuskwalker on 03 of April of 2012, 08:40:05 pm
Off the top of my head. Ash, Kim, Ralph I think, Vice, and I think Kensou has one against Athena.

Yes. They all have two win poses, Ash however, has three.

Kensou does have a second win pose, but only against Athena.
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geomega
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Re: I don't like KOF XIII, I am the only one?
« Reply #43 on: 03 of April of 2012, 09:08:30 pm »

they all...how much you wanna bet is only like 4 of them...and is like their fighting animation.

ash doesn't have three...he has different dialogue thought that's all he has.

is there any youtube video showing that..because i have the game..and never seen them.
« Last Edit: 03 of April of 2012, 09:11:56 pm by geomega » Logged

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Re: I don't like KOF XIII, I am the only one?
« Reply #44 on: 03 of April of 2012, 09:41:40 pm »

I'm sorry to backtrack into the discussion, but whatthefuck kind of argument is that about KoF's soundtrack? They made more new soundtracks and remixes a lot better than any other franchise which also includes games from other companies, not to mention their arranged soundtracks from the old days are amazing, the current stuff is also good not to mention the original arcade release of KoF XIII was all new tracks for every team. As far as personalities and winposes yeah KoF XIII suffered for it they don't have as much, but the characters still retain their charm. And mind you they redrew on a new art-style while keeping in mind that the sprites should move as fluidly as SF3's sprites and did that on a tight budget.

Also there's no guarantee that the new games will be any good specially the Persona game and this is coming from a guy that likes the series but let's face facts, most spin-offs of other series Arc has made like Hokuto no Ken and Sengoku Basara X never got very far in competitive play nor were they big successes, not to mention people are tired of BB revisions just as much as people are tired of Capcom's revisions, only difference is that Capcom advertises the shit out of their revisions while Arc keeps it more quiet, drawing less rage on their side.

And meanwhile when someone tries to revitalize a series by actually making an effort to make a game that old and new fans can appreciate it you call it "old" not to mention that this effort was their way of apologizing just their fuck-up. Just please do tell what's your definition of "not old", is it 3D visuals with over-dramatized super moves? A game that characters don't seem to ever shut the fuck up and make double jumps and air dash? Story that walks around in circles and never actually goes anywhere? Broken on release gameplay and disc full of content that's sold rather than unlockable so they can hype the content for additional money because "it's t3h full 3xperienz", please, do tell. I've yet to see any good argument to defend your claims.
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