I like SFxT's stages;
A dinosaur stage
The antartica & pandora stages are pretty neat. I mean if you're OK with a robot chasing you in that one NGBC stage, what's wrong with a giant mammoth chasing you?
A stage where the Mad Gear are doing some japanese festival thing wherein MIKE FUCKING HAGGAR crashes, flexes his muscles and chases after the goons.
The cosmic elevator stage that has Mech Gief is hilarious.
This may go against what I wrote, but notice how I only mentioned almost a handful of stages; a game could have 20 but not everyone's gonna like all of them would they?[/quote]
Still no playback for trials showing you how to do them (KOFXIII and BlazBlue CS/CS Extend have this, if Capcom are going to keep doing it, actually properly develop this mode too), which is made worse because some of them you need to charge cancel for a counter hit when starting them.
So you're too lazy to bother discovering them and do trial and error?
You kids these days are having it way to easy, back in my day we'd test everything, even if we failed, we would have learned at least one way NOT to do the combo.
Besides having a replay could kill your interest in even doing the combo, what does it matter SEEING how high the opponent needs to be during a combo to complete the trial, through an in-game clip is? The fun in trials were discovering the combos BY YOURSELF.
...ah how I miss SFEX's trial mode ;.;
Some of these things are just minor nitpicks, but factoring in all the assets they reused, reusing a pre-existing game as the base of development with minor alterations and enhancements, and things they cut so they could make a "content packed game" it's definitely pretty bad half-assing and really hurts the overall presentation compared to the game it's based off of.
Game still seems fine to me, I did expect them to re-use assets, but hey even if Ogre uses SSF4's Seth's body build/model, he
1- Has his own unique movelist
2- Has a pimpin' hat
...and man Law's model is so much more smoother than FeiLong's.
As for rushed, well this one is beyond obvious, can't believe you're defending this. The game launched with a severe lack of polishing with a ton of bugs and glitches (especially for what's there, there is a lot less variables compared to something like MvC3), and infinites, a lot of which are quite noticable so it really shows how little testing the game had in its final testing run.
I remember seeing PoongKO doing a combo against Rufus once, didn't realzie until later that it was an infinite.
...didn't care though, it was still a wicked combo.
TBH the bugs didn't bother me much, if you could use them to your advantage, use them. Yeah I know this sounds absurd, but look at MvC2; you could say it has a heck of a lot more bugs but the game was still played for more than 10 years and was in tournaments.
Also it's quite apparent the game didn't get proper testing when it comes to balancing since they just didn't have time for it.
Balance as in gameplay balance? Because you can NEVER FUCKING EVER, judge a game's balance 2-3 months after an FGs release, that takes many months, heck maybe even YEARS to give proper judgement.
Online clearly didn't get the testing it needs. For a company as big Capcom and from a dev team that's already put out some decently polished products with SFIV and SSFIV, these things were pretty bad so rushing is quite obvious.
...and how do you know that? Were you observing the dev team when they tested the online?
For every person who says the online is bad, there'll be someone who says the online works fine for them, so this point is moot, if you're not getting a good connection for your game, then it would be because of your internet and prob. the other guy's internet.
The online works fine for me, but I mainly play against a friend or people close to my area so I get a good connection.
Most disappointing thing cut from the game do to the overly tight time restraits was the real tag supers we saw during the announcement, replaced by the kind of lackluster cross art.
Oh you mean the Ryu+ChunLi tag super from the announcement trailer? Wasn't that just Ryu doing a super and then Chun comes in and does her super? Pretty sure that was just for show. Lvl. 3 supers as is are pretty balanced I'd say, average damage is 400 points of damage (FYI, average damage of supers 300).
Going back to low stages. Go look up Lili and Asuka's rival battle, the dialogue doesn't match the stage they're in, or any stage in the game (it's clearly the area they were at in the Lili/Asuka vs. Chun/Cammy trailer), so there was clearly a few stages that were close to completion that had to be cut at the last minute do to time restraints. This also ties into DLC and a issue with all of Capcom, they put greater focus on content they are withholding to sell later than they do on the content that was supposed to be part of the core, which is just terrible and a wrong way to do things. Core content should always be finished first, and no DLC should ever be made until all of that is finished.
I agree about the DLC bit, will check out the Lili+Asuka rival battle, but I prob. won't be bothered with it. Wasn't the stage from their CGI video at a railroad or something?
Out of sheeer curiosity, how did you feel about EX-Iori, EX-Kyo &
Mr. Karate DLC for KoF XIII?
Also the reason for the blackout was because when they announced it they said the game had only been in development for only 1 month when it was announced and so they rushed to make a playable build first thing for a big announcement.
No the blackout was because they wanted all focus to be on UMvC3 (which I still blame $ony for), that's been done before with SSF4 and MvC3
Since games are usually finished a few months before release, the game was made in roughly around a little over a year and half, which is really fast. Well and Capcom said in 2010 they were going to cut development cost and development time by potentially up to half, so there is also that (if you wanted to know why they suck now days, well there you go).
Their DLC policies suck, I still like most of their games, SEGA has recently talked about cuts but what they have in store for the future looks very promising. (Sonic 4 Ep. 2 doesn't couuuuuuuuuuuuunt~)
Oh that was there solution to Lost Planet 2 bombing because it sucks, you can find the irony yourself.
I won't bother to ask about LP2 much, but I've seen the game have a following, most complaints about a game bombing/sucking is because certain players don't like changes or for a game to go in a different direction from a predecessor.
I personally couldn't get into LP1 or 2, they weren't my kind of game, but I did see a following for LP2, or rather the game being discussed and played.
Street Fighter Alpha/Zero 1 and SFIII aren't really a good comparison. Both were built from scratch and a pretty big departure from previous installments, and we all know how time consuming sprites are compared to 3D models (especially SFIII). Anyway, yeah they did kind of suck.
Doesn't matter if they were built from scratch or had re-used assets; SvC had re-used assets and it had issues. ...and that game was supposed to have a similar playstyle to KoF 02 =V
Anyway getting off topic, and you caused me to write my longest post on here EVER.
So what, flex those finger muscles!
Apologies if I wrote anything insluting, I don't mean to be rude and aimed to be as civil as possible ^_^;