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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > Capcom Stuff > Street Fighter IV - E. Honda
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Author Topic: Street Fighter IV - E. Honda  (Read 806 times)
Don Vecta
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Street Fighter IV - E. Honda
« on: 31 of January of 2010, 03:02:36 am »

Okay, here's a very very nice Tutorial video performed by Streak of how to use Honda properly.

Dosukoi!


Any inputs are welcome.
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Tizoc
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Re: Street Fighter IV - E. Honda
« Reply #1 on: 31 of January of 2010, 07:44:32 am »

Nice tutorial, but man did Honda get his headbutt screwed over in this game lol.
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j/k, happy Ryu is best Ryu.


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Don Vecta
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Re: Street Fighter IV - E. Honda
« Reply #2 on: 31 of January of 2010, 07:49:15 am »

Quote from: Tizoc on 31 of January of 2010, 07:44:32 am
Nice tutorial, but man did Honda get his headbutt screwed over in this game lol.

Yup, heavily punishable from what I could gather. Non abusable on a string anymore.
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Shiki Orochinagi
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Re: Street Fighter IV - E. Honda
« Reply #3 on: 31 of January of 2010, 03:12:51 pm »

if you counter hit any honda's headbutt (not ex) and his ultra is a safe landing combo for sure =_=

amazing video, thanks vectamon
« Last Edit: 31 of January of 2010, 03:20:32 pm by Shiki Orochinagi » Logged

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Re: Street Fighter IV - E. Honda
« Reply #4 on: 01 of February of 2010, 02:00:41 am »

Excelente tutorial Don Vecta.


I gotta say, indeed his headbutt is punishable as hell, but still honda is not supposed to be spamming hb blindly. IMO its a nice poke that should be used cleverly and as a well timed anti air (jab), it also takes a nice amount of chip damage.

One thing missing in the vid:

Down-forward Roundhouse is cancellable into oicho or sumosplash, its lovely to be tricking folks into those. Also i wonder if the new ultra (720 motion) can be buffered in it also for SSF4.

Overall, a nice vid. I main Honda and found it quite interesting and will be incorporating some of this knowledge into my game.
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Tizoc
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Re: Street Fighter IV - E. Honda
« Reply #5 on: 01 of February of 2010, 07:40:46 am »

IIRC, you can input his Special throw move as DF, QCB+P, which wasn't shown in the vid I believe.
Then again, I could be incorrect and the motion is just HCB+P ^_^;;;
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j/k, happy Ryu is best Ryu.


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Re: Street Fighter IV - E. Honda
« Reply #6 on: 07 of June of 2010, 09:37:12 am »

sooo reviving this

I have a problem with this combo

c. LP + (I think is medium) Hundred Slap

how the hell can I charge the Hundred slap after c. LP with a controller without failing with EX Hundred slap or doing Hundred Slap without c. LP?
« Last Edit: 07 of June of 2010, 09:40:09 am by Shiki Orochinagi » Logged

Angelus
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Re: Street Fighter IV - E. Honda
« Reply #7 on: 07 of June of 2010, 11:25:37 am »

good topic
Edmundo xD is not one of my characters, I just try to Ryu Ken, I like to learn more with fei long, but I have problems with appearance and speed of Edmundo but the most rescue was this that eventually is radical and definitive




an excellent option to collide in air
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