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KOF Cyberfanatix 3.0 - SNK community > Cyberfanatix 3.0 > Gameplay Discussion > The King of Fighters > KOF2K2um - Angel
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Author Topic: KOF2K2um - Angel  (Read 938 times)
Alternate275
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KOF2K2um - Angel
« on: 27 of December of 2009, 06:05:40 pm »

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genocide_cutter
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Re: KOF2K2um - Angel
« Reply #1 on: 07 of January of 2010, 11:36:51 am »

why is she so hard to use
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Kulanator
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Re: KOF2K2um - Angel
« Reply #2 on: 12 of January of 2010, 04:16:53 pm »

Angel is one of the harder characters in KoF due to her unique chain attack fighting style in which she has multiple options of how she chains together he special attacks into one another. The pattern is lenient, but not entirely free form as the chains break abruptly when you use a move twice in a row, or input a chain ending move too soon. If you can get a handle on her style of attack she is a very damaging character, but she doesn't favor any sort of turtling style players may want to use.
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Nesty_Angel
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Re: KOF2K2um - Angel
« Reply #3 on: 13 of January of 2010, 09:48:37 pm »

I read that she's a lot more difficult to use in UM than the regular 2k2 due to her juggling chains being nullified. The infinities in the corner I can understand getting rid of but the regular juggles? come on >_>
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Dark Chaotix
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Re: KOF2K2um - Angel
« Reply #4 on: 14 of January of 2010, 01:55:49 am »

Quote from: Nesty_Angel on 13 of January of 2010, 09:48:37 pm
I read that she's a lot more difficult to use in UM than the regular 2k2 due to her juggling chains being nullified. The infinities in the corner I can understand getting rid of but the regular juggles? come on >_>

Such as?? I dont recall a juggle that would be considered as "staple" that was removed.
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Remxi
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Re: KOF2K2um - Angel
« Reply #5 on: 14 of January of 2010, 09:39:20 pm »

Hmm the only one I can think of is that c.C, df+B, u+P, hcf+K, f+K, f,f+K doesn't work anymore because the u+P in the chain no longer juggles them out of the air. More of a gimmicky combo than a staple though.
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Nesty_Angel
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Re: KOF2K2um - Angel
« Reply #6 on: 14 of January of 2010, 09:42:33 pm »

Quote from: Dark Chaotix on 14 of January of 2010, 01:55:49 am
Such as?? I dont recall a juggle that would be considered as "staple" that was removed.

Hey DC, not so much a stable but I've seen hcf+B startup chains with either the followups of f+B or u+A after a counter hit or off another move from a bunch of Angel match vids but when viewing UM, they don't seem to apply. It looks as tho you can only do regular chains with Angel, nothing more. Doesn't seem she can do any sort of minor juggling even if the "juggle combo" is just 2-3 hits.
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Dark Chaotix
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Re: KOF2K2um - Angel
« Reply #7 on: 21 of January of 2010, 04:06:31 am »

Well in most high level matches you dont really see much infinites, but they do happen. I do know what you mean tho with the example you trying to provide.

Various Angel 2k2um Combos


Here is my quick vid i did with her when i got the game.
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Keita
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Re: KOF2K2um - Angel
« Reply #8 on: 25 of January of 2010, 04:10:23 pm »

Angel is a hard to play, she takes alot practice to master her, especially her juggles.
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sin_4ever
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Re: KOF2K2um - Angel
« Reply #9 on: 12 of February of 2010, 02:38:46 pm »

She has a move like what she make in KOF2001 after bdf+d but som times i make the conect of the move. I don't know how to make it.
The other thing that i would like to know is how to make her run after her chain combo Up+D, run and Up+D ....
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