Fallout: New Vegas lead designer J.E. Sawyer has been interviewed on Xbox Live. Here's a summary:
* New areas will open up for the player depending on your reputation
* Not all weapons have mods
* "You only buy mods from stores" - once bought you highlight the weapon you want to add it to in your inventory and apply it
* They will cost you a lot of money
* Hardcore is separate to difficulty
* Hardcore is more of a mechanical shift as opposed to just bumping up hp - he compares it to Ninja Gaiden
* There is a dehydration meter
* Dehydration meter will have impact o the player (most likely drop in stats)
* Being out in the desert in the day, as opposed to night, will have a greater effect on your need for food and water
Fallout: New Vegas details from PlayStation Magazine
No Mutants Allowed has managed to get their hands on another Fallout: New Vegas preview, this time in the PlayStation 3 Magazine UK. Here's the new info:
* It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.
* Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.
* Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).
* The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.
* There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.
* NCR and Caesar's Legion are the confirmed factions