Transcription? We have not thought about it but, anyway, here´s the vid for the tutorial about activating the bug:
The bug may have different outcomes with different specials/DMs/etc., as shown in the first part of the vid, where all the bugs are activated in the same way.
Regarding the combo aplications part, you can activate the bug using a DM/SDM/HSDM and a special move, except special grabs (not counting the multihit ones) and fireballs. If the special move has a follow-up, you can interrupt with max cancel or AB roll in the follow-ups too, always if conditions to max cancel or AB roll are met.
The combo part done after the max cancels are pretty straitght-forward, nothing extremelly new there and some of them can probably be improved. The "highlight" of each combo is in the moment the max cancel occurs.