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KOF2k2um - Kyo-1
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Topic: KOF2k2um - Kyo-1 (Read 1572 times)
streaper
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Re: KOF2k2um - Kyo-1
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Reply #15 on:
12 of February of 2010, 02:40:37 pm »
jajajaj kyo is a good contendant because many of his movements are powerfull than others bot as you see he has many diferents caracters and also all of them are good but y prefer te one that has the jaquet white and don't bring a son in his jaquet.
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Don Vecta
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It's a dictatorship, I tell you! -.-
Re: KOF2k2um - Kyo-1
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Reply #16 on:
16 of February of 2010, 06:11:43 am »
Quote from: streaper on 12 of February of 2010, 02:40:37 pm
jajajaj kyo is a good contendant because many of his movements are powerfull than others bot as you see he has many diferents caracters and also all of them are good but y prefer te one that has the jaquet white and don't bring a son in his jaquet.
LOL WUT?
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"Scissor is overpowered, Rock is fine"
- Paper.
Kei
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你好
Re: KOF2k2um - Kyo-1
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Reply #17 on:
16 of February of 2010, 01:51:21 pm »
^LOL wut indeed.
Anywho..Everyone failed to mention his HSDM is invincible until you let go of the kick button or when he automatically does the wave. Its not as good as one may think, his first punch has one of the crappiest priority and so you have to time it right if you are to abuse it.
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Remxi
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Mithan's Robe
Re: KOF2k2um - Kyo-1
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Reply #18 on:
17 of February of 2010, 12:23:36 am »
I didn't even realise you could charge it...
Thx.
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Kei
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Re: KOF2k2um - Kyo-1
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Reply #19 on:
18 of February of 2010, 01:16:05 pm »
^would you be surprised if I told you qcf qcf A is faster than qcf qcf C but qcf qcf C has invincibility and qcf qcf A does not? qcf qcf A combos OTG but qcf qcf C cannot? :3
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Remxi
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Mithan's Robe
Re: KOF2k2um - Kyo-1
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Reply #20 on:
19 of February of 2010, 05:39:02 pm »
Mmm I already knew that but it's good to point out for those that don't. ^^
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SmokeyTheBear
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Re: KOF2k2um - Kyo-1
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Reply #21 on:
02 of March of 2010, 02:59:50 am »
Does anyone know how to avoid command overlap?
I am trying to cancel the 1st hit of qcb+A to qcfx2+A, but qcb,hcf+A always comes out instead. Canceling the 2nd hit is no problem.
Is there a shortcut or trick to avoid command overlap? Not just Kyo-1 but in general too.
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Kei
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Re: KOF2k2um - Kyo-1
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Reply #22 on:
02 of March of 2010, 12:10:37 pm »
Place stick on neutral. Its a trick many many people will never know especially when performing moves that have commands that are easy overlapping like Kusanagi with his dp C-->qcf D x2. When people fail to put the stick to neutral, the qcf qcf D DM comes out instead. Learn it well
Anywho, why cancel it on first hit when 2nd hit usually will follow?
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SmokeyTheBear
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Re: KOF2k2um - Kyo-1
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Reply #23 on:
03 of March of 2010, 01:22:12 am »
Well, I have been holding neutral before performing the qcfx2 motion, but it doesn't work.
I am juggling the qcb+A after a qcf+D,D, so canceling the second hit won't work because the opponent bounces up high from the second hit.
I'd rather get the qcfx2 DM out instead, because the damage is so much better.
Can you try it and see whether it is possible?
Of a similar note is me trying to use Krizalid in MAX to cancel his dp+A/C to hcb+A/C, no matter what the qcf,hcb DM comes out instead.
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